drawRectangle

From Bohemia Interactive Community
Revision as of 15:55, 20 January 2022 by Lou Montana (talk | contribs) (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Draws a rectangle on the map.
drawRectangle.jpg
Groups:
GUI Control - Map

Syntax

Syntax:
map drawRectangle [c, a, b, angle, color, fill]
Parameters:
map: Control
c: Array or Object - Center of rectangle in format: Position2D, Position3D or Object
a: Number - 1/2 width of rectangle in meters
b: Number - 1/2 height of rectangle in meters
angle: Number - Angle of rotation in degrees
color: Array - Line color in format Color RGBA
fill: String - Fill texture file or Procedural Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

See also:
drawArrow drawEllipse drawIcon drawLine drawPolygon drawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.