weaponsInfo
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Description
- Description:
- Returns entity's weapons information including weapon index and firemode.
- Groups:
- Weapons
Syntax
- Syntax:
- unit weaponsInfo [weaponOrMuzzle, onlyLoaded]
- Parameters:
- unit: Object - person
- weaponOrMuzzle: String - name of the weapon or muzzle (returns whichever matches first) or "" to return all weapons
- onlyLoaded (Optional): Boolean - true to return loaded weapons only. Default false.
- Return Value:
- Array of Arrays (or an empty []) - weapons information in format [[weaponIndex, isSelected, weaponName, muzzleName, firemode, magazineName, ammoCount], ...] where:
- weaponIndex: Number - internal weapon index (changes frequently) used with "SwitchWeapon" and "UseWeapon" actions
- isSelected: Boolean - true if this weapon is currently selected
- weaponName: String - weapon name
- muzzleName: String - muzzle name
- firemode: String - firemode that is set for this 'weaponIndex'
- magazineName: String - name of the loaded magazine or ""
- ammoCount: Number - magazine ammo count or -1
Examples
- Example 1:
- Find weapon with FullAuto firemode and switch to it:
private _weapons = player weaponsInfo [currentMuzzle player, true]; private _found = _weapons findIf { _x select 4 == "FullAuto" }; if (_found > -1) then { action ["SwitchWeapon", player, player, _weapons select _found select 0] };
Additional Information
- See also:
- weaponState weaponReloadingTime
Notes
-
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