Bug or Feature – ArmA: Armed Assault
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Bug of Feature?
Introduction
At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.
For those cases, this list has been created.
If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
General Issues
AI Issues
Audio Issues
Collision Issues
Control Issues
Editing & Scripting
- exit doesn't terminate an SQF script. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
- setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)
- surfaceType will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --Kronzky 04:26, 31 January 2007 (CET)
Island & Object Issues
Mission Issues
- On the demo CTF mission the bluefor truck is respawning. Why is that the only one? video [1.03.5116 demo] -Armaaa
Multi Player Issues
- At the server browser there should be an option to filter out incompatibile server versions. [1.04.5121] -Armaaa
- Autostart feature at the briefing screen even with admin present. I want an official statement if it will be fixed or not, please. It is very important for serious online gaming with planning and weapons/ammunition allocation. [1.02] --Messiah(UA) 15:09, 21 February 2007 (CET)
Dedicated Server Issues
Performance Issues
Physics Issues
Units/Vehicles
Visual Issues
- Sometimes it's too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121] -Armaaa
- Maybe you set your gamma/contrast settings too low? --Messiah(UA) 15:15, 21 February 2007 (CET)
- No, it's happening at night. -Armaaa