playerTargetLock

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Description

Description:
Get the local player's current locked target (with weapons that can lock on).
Groups:
Object Manipulation

Syntax

Syntax:
playerTargetLock
Return Value:
Array format [target, lockValue, config]:
  • target: Object - the locked object
  • lockValue: Number - in range 0..1 where 1 is fully locked
  • config: Config - used weapon's CfgWeapons config

Examples

Example 1:
playerTargetLock params ["_target", "_lock", "_cfg"]; if (_lock == 1) then { hint format ["%1 locked %2", getText (_cfg >> "displayName"), getText (configOf _target >> "displayName")]; };
Example 2:
playerTargetLock; // returns [objNull, 0, configNull] if no lock is being done

Additional Information

See also:
cursorTarget

Notes

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