ACE:IslandPack
by the ACE Island Pack Team
Mod Info
Welcome to the ACE Island project by the ACE Island Pack Team.
Projects
Bug reporting
Please post bugs related to ACE Island project only at the ACE Island Forum.
Please keep your bug reports as specific and as precise as possible.
Adding screenshots, videos or the errors from the arma.RPT help to visualize
the problem.
Recommended tools for recording:
ACE Island Pack
Summary
With the permission of each original author you find the most popular community created
islands of Operation Flashpoint as well the Operation Flashpoint: Cold War Crisis islands Everon, Malden,
Kolgujev and Nogova of Operation Flashpoint: Resistance playable in Armed Assault.
Our plan/goal for the release
- Convert the island to ArmA.
- Update the islands with ArmA objects.
- Best performance and look compromise.
What did we accomplish
- All island in the ArmA file format (HUGE THANKS to Spooner for Roller).
- No dependencies. You can load them with any other addon or MOD.
- Tested in MP / dedicated server.
- Replaced all possible objects/buildings with an ArmA counterpart. The others objects/buildings have been converted to ArmA as part of the ACE IP addons.
- Uses OFP:Res Nogova vegetation for best performance/look.
- Replaced the 'block forest objects' with 'single tree pattern'. (click for screenshot)
- Forest trees can be brought down by explosions.
- Forest trees slow down vehicles, yet can be brought down.
- Single ground texture technology - several to choose from via client side config. You can even assign each island a texture individually.
- ArmA clutters (especially via PROPER World - see more info below). #todo
Our plan for the future
- Improve the existing SAT textures and offer probably more variants.
- Offer vegetation replacement packs (winter, desert, north, etc).
- Offer different island types:
- Island with no objects with OFP like bumpy terrain for tank and air battles.
- Replace the vegetation with ArmA counterparts.
- '121-port': Exactly the same objects used as in the OFP source version
- High quality SAT texture. 3rd party work possible. Please contact us.
Download
Installer
TODO TODO
7z Package
- TODO
ACE IP YomaTools Server
- TODO
Island list
ACE Island Pack
ACE Island Abel by Bohemia Interactive and Codemasters
ACE Island Cain by Bohemia Interactive and Codemasters
ACE Island Eden by Bohemia Interactive and Codemasters
ACE Island Noe by Bohemia Interactive and Codemasters
ACE Island OFP World by Bohemia Interactive and Codemasters
ACE Island Clarkisland by Phaeden
ACE Island Elephanthead by Phaeden
ACE Island Gaia by Phaeden
ACE Island Highlands by Phaeden
ACE Island Isladestella by Phaeden
ACE Island Lakemartin by Phaeden
ACE Island SamakHills by Phaeden
ACE Island Canyonda by Pierre W.
ACE Island Nabukonodexa by Pierre W.
ACE Island Messor by Reaper
ACE Island Occasus by Reaper
ACE Island Torment_valley by Barn
ACE Island Trinity by Brent a.k.a Buggs
ACE Island Havelte by Coolhand
ACE Island Anilym by cowardheart
ACE Island Freya by HeinBloed
ACE Island Avignon by Jakerod
ACE Island 73Eastings by Miles Teg
ACE Island Sandy_rocks by Mr Bean
ACE Island Ivtiliac by Narpal
ACE Island Saru by Schuschs
ACE Island Atlantis_gold by Scipio
ACE Island Virovitica by Skalpel
ACE Island Sontonagh_district by Smiley_Nick
ACE Island Uwar_desert by ThruYerStErNuM
ACE Island Skye by Waterman
ACE Island Leusderheide by Wouter
Compilation Pack
Installation
Preface
NEVER ever put addons (pbo files) in the ArmA\addons folder!
Installer
Simply execute the binary you downloaded before and follow onscreen instructions.
7z package
Unpack the zip file into the .\ArmA folder itself.
The result is a folder called @ace-islands within the .\ArmA folder
and a folder called userconfig within the .\ArmA\dta, as well as
two files called ace_island_select_texture.hpp and ace_island_select_texture_custom.hpp.
Yoma tool
Work in progress...
Stay up to date
A.C.E uses an unique updating system which allows you to stay always up to date with the latest A.C.E version.
1. Go to \ArmA\@ACE-Islands\Tools.
2. Run the ACEIslands Update Check.
3. Follow onscreen instructions.
Additional information
HowTo switch ground textures
1. Go to .\ArmA\Dta\userconfig.
2. Open the ace_island_select_texture.hpp file with a text editor.
You can chose the texture you want to apply to the specific island.
3. At the very end you have the list of available textures.
4. Replace the UPPERCASE string, like ARMA_BLATO, with a new one for the desired island.
You can check the different textures in .\ArmA\Dta\userconfig\ace_island_texture_pictures folder.
#ifdef ACE_MALDEN #define ARMA_BLATO #endif #ifdef ACE_KOLGUJEV #define ARMA_LESLIST #endif #ifdef ACE_EVERON #define ARMA_LESJEH #endif #ifdef ACE_NOGOVA #define ARMA_TRAVA #endif
HowTo get enforce the same texture in MP play
1. Have verifySignatures active on your server.
2. Only the ACE_Islands_v1.00.bikey may be in a keys folder on your server.
Remove the ACE_Islands_dta_v1.00.bikey from any keys folder or your server completely.
3. Copy the ace_island_rvmat.pbo from .\ArmA\@ace-islands to .\ArmA\@ace-islands\addons.
4. Go to .\ArmA\@ace-islands\addons.
5. Move the ace_island_rvmat_dta.pbo to .\ArmA\@ace-islands (one folder higher).
A client has to do points 3 to 5 in able to play.
Standard setup - files overview
Server key file
Included in the release package.
The .bikey file is needed on the dedicated server in .\ArmA\keys.
To have the key(s) inside .\ArmA\@ace_islands\keys should work as well.
Separate download:
- Standard key
ace_cwc_island_pack_2008-11-09.bikey
- To allow custom ground textures
ace_cwc_island_pack_2008-11-09_allowCustomTextures.bikey
Important: To allow custom ground textures you need both keys on the server!
BISign
Included in the release package.
The .bisign files are needed both on the dedicated server and client
in .\ArmA\@ace_islands\addons for each PBO, if a server only allows signed
files.
Separate download:
ace_cwc_island_pack_beta-4_2008-11-09_bisign_files.7z
Extract the package inside the .\ArmA folder.
Linux server
For better readability the files still use case sensitivity.
Credits
Tools
- Spooner for the outstanding OFP to ArmA convert tool.
- Sickboy for the superb automated build installer tool.
- Dschulle, Rom, Snake Man for the excellent WrpTool.
Island Mappers
- Bohemia Interactive and Codemasters for 'Everon', 'Kolgujev', 'Malden' and 'Nogova' islands.
- Barn for the 'Torment_valley' island.
- Brent a.k.a Buggs for the 'Trinity' island.
- Coolhand for the 'Havelte' island.
- cowardheart for the 'Anilym' island.
- HeinBloed for the 'Freya' island.
- Jakerod for the 'Avignon' island.
- Miles Teg for the '73Eastings' island.
- Mr Bean for the 'Sandy_rocks' island.
- Narpal for the 'Ivtiliac' island.
- Phaeden for 'Clarkisland', 'Elephanthead', 'Gaia', 'Highlands', 'Isladestella', 'Lakemartin' and 'Samakhills' islandS.
- Pierre W. aka PIWI56 for 'Canyonda' and 'Nabukonodexa' islands.
- Reaper for 'Messor' and 'Occasus' islands.
- Schuschs for the 'Saru' island.
- Scipio for the 'Atlantis_gold' island.
- Skalpel for the 'Virovitica' island.
- Smiley_Nick for the 'Sontonagh_district' island.
- ThruYerStErNuM for the 'Uwar_desert' island.
- Waterman for the 'Skye' island.
- Wouter for the 'Leusderheide' island.
Addon Makers
- Agent Smith for the 'AGS_build', 'AGS_inds', 'AGS_port', 'F3WX_O1' addons.
- Lester for the 'aef_reallights' addon.
- OFP_Pupsi for the 'anjaddon1' addon.
- USMC Sniper for the 'art_bd' addon.
- Bkm Mod for the 'bkm_balkan' addon.
- Iva from Bkm Mod for the 'bkm_objects' addon.
- MiG and PowerSlide for the 'fml_objects' addon.
- HeinBloed for the 'freya' addon.
- Miles Teg for the 'ob73east' addon.
- bk1276 for the 'rksl-netpack-uk' and 'rksl-netpack-us' addons.
- Team Yankee for the 'tmyk_bridges' addon.
- Barn for the 'tormobj' addon.
Texture Makers
- Bohemia Interactive
- CAT_SHIT_ONE
- Gummi
- Hund [Zeus]
- NVidia
- Phaeden (WGL/ACE Mod)
- Sgt.Ace
- Symbiot
- Wouter
ACE Island Pack Team
- the-f
- Q
- Snake_Man
Change log
2008-12-24
- ToDo
2008-11-09
- Changed: separate the island textures.
- All islands have ArmA textures set on default.
- The defines for the other islands are in the config file, but you need the pbo to use them.
- Fixed: "Not all levels have Keep Height set". (ace_cwc_obj)
- Added: option to add custom textures in the "ace_island_select_texture.hpp"
- check "ace_island_select_texture_custom.hpp" for more info.
- Added: a modified version of the ArmA bridge - thx to Aushilfe !.
- It now matches the size of the OPF bridge and have the destruction animation of ArmA.
- Added: new Sat textures for "ArmA_trava","ArmA_travajih" and "ArmA_pisek".
- Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac".
- Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_pode2.pac".
- Added: missing HeliH. (everon)
- Updated: imported the new versions of each island.
- Fixed: position of the bridge. (noe)
- All sections are in one row.
- Changed: set the type of "map" to "tree" to make them visible on the map.
- Updated: config with runway and taxi drive info.
- Still WIP SecondaryAirports is missing on most islands and some don't fit.
2008-11-07
- Fixed: Height settings of harbor buildings.
- Fixed: Height settings of street lamps.
- Fixed: Moved some crossroads.
- Changed: Replaced the "leafed tree" with "conifer" on cain.
- Fixed: Added some bushes to fix some issues with OAC missions.
- Added: hangar model.
- Added: "sat textures" for arma terrain textures.
- Changed: classname, displayname removed the "1 Tex". (eden)
- Added: compatibility to the old class. (eden)
- Fixed: replaced the hanger with the OFP hanger. (abel)
- Removed: obsolete ace_island_base.pbo.
- Changed: set different textures for the islands.
- Changed: the position of the islands according to the feedback, they are now more like told ingame. (ofp world)
- Changed: separate the vegetation and the house/road models.
- Fixed: moved some crossroads. (noe)
- Added: runway and taxi drive objects; objects are from rocko; textures are old wgl ones.
- Added: runway, taxi drive and concrete floor plate objects.
- Added: icon for each island.
- Optimized: split textures and rvmat files.
- Changed: the selection of the rvmat files.