ACE:IslandPack
by the ACE Island Pack Team
Mod Info
Welcome to the ACE Island Pack (ACEIP) project by the ACE Island Pack Team.
Bug reporting
Please post bugs related to ACEIP only at the ACEIP @ dev-heaven.
Please keep your bug reports as specific and as precise as possible.
Adding screenshots, videos or the errors from the arma.RPT help to visualize
the problem.
Recommended tools for recording:
ACE Island Pack
Summary
With the permission of each original author you find the most popular community created islands of Operation Flashpoint as well the Operation Flashpoint: Cold War Crisis islands Everon, Malden, Kolgujev and Nogova of Operation Flashpoint: Resistance playable in Armed Assault.
Our plan/goal for the release
- Convert the island to ArmA.
- Update the islands with ArmA objects.
- Best performance and look compromise.
What did we accomplish
v1.0
- All island in the ArmA file format (HUGE THANKS to Spooner for Roller).
- No dependencies. You can load them with any other addon or MOD.
- Tested in MP / dedicated server.
- Replaced all possible objects/buildings with an ArmA counterpart. The others objects/buildings have been converted to ArmA as part of the ACEIP addons.
- Uses OFP:Res Nogova vegetation for best performance/look.
- Replaced the 'block forest objects' with 'single tree pattern'. (click for screenshot)
- Forest trees can be brought down by explosions.
- Forest trees slow down vehicles, yet can be brought down.
- Single ground texture technology - several to choose from via client side config. You can even assign each island a texture individually.
- ArmA clutters (especially via PROPER World - see more info below). #todo
v1.1
- High quality SAT texture:
- Snow SAT by the-f.
- Trava SAT by Rg.
- Nordic SAT by Rg (single SAT texture with mask and four HQ textures).
- Island with no objects with OFP like bumpy terrain for tank and air battles (unfortunately unstable for VD large 1500-2000).
Our plan for the future
- Offer vegetation replacement packs (winter, desert, north, etc).
- Offer different island types:
- Replace the vegetation with ArmA counterparts.
- '121-port': Exactly the same objects used as in the OFP source version
- High quality SAT texture. 3rd party work possible. Please contact us.
Texture preview galleries
- HeightMap gallery (6,4 MB)
- Single texture satellite view gallery (5,9 MB)
- Single texture texture settings gallery (2,2 MB)
- SAT texture gallery (0,7 MB)
Download
Installer
ACEIP_v1.10full.exe (911 MB)
ACEIP_v1.10full.exe (6thsense mirror)
7z Package
- TODO
ACEIP YomaTools Server
- TODO
ACEIP World List
- ACEIP Abel by Bohemia Interactive and Codemasters
- ACEIP Cain by Bohemia Interactive and Codemasters
- ACEIP Eden by Bohemia Interactive and Codemasters
- ACEIP Noe by Bohemia Interactive and Codemasters
- ACEIP OFP World by Bohemia Interactive and Codemasters
- ACEIP Clarkisland by Phaeden
- ACEIP Elephanthead by Phaeden
- ACEIP Gaia by Phaeden
- ACEIP Highlands by Phaeden
- ACEIP Isladestella by Phaeden
- ACEIP Lakemartin by Phaeden
- ACEIP SamakHills by Phaeden
- ACEIP Canyonda by Pierre W.
- ACEIP Nabukonodexa by Pierre W.
- ACEIP Messor by Reaper
- ACEIP Occasus by Reaper
- ACEIP Torment_valley by Barn
- ACEIP Trinity by Brent a.k.a Buggs
- ACEIP Havelte by Coolhand
- ACEIP Anilym by cowardheart
- ACEIP Freya by HeinBloed
- ACEIP Avignon by Jakerod
- ACEIP 73Eastings by Calm Terror
- ACEIP Sandy_rocks by Mr Bean
- ACEIP Ivtiliac by Narpal
- ACEIP Saru by Schuschs
- ACEIP Atlantis_gold by Scipio
- ACEIP Virovitica by Skalpel
- ACEIP Sontonagh_district by Smiley_Nick
- ACEIP Uwar_desert by ThruYerStErNuM
- ACEIP Skye by Waterman
- ACEIP Leusderheide by Wouter
Terrain Grid Size
All islands have 50 terrain cell size.
128
- Virovitica
256
- Abel
- Anilym
- Atlantis Gold
- Avignon
- Cain
- Eden
- Freya
- Gaia
- Havelte
- Ivtiliac
- Leusderheide
- Nabukonodexa
- Noe
- Sandy Rocks
- Saru
- Skye
- Sontonagh District
- Torment Valley
- Trinity
512
- 73eastings
- Canyonda
- Clarkisland
- Elephanthead
- Highlands
- Isladestella
- Lakemartin
- Messor
- Occasus
- Samakhills
1024
- OFP World
- Uwar Desert
Installation
Preface
NEVER ever put addons (pbo files) in the arma\addons folder!
Installer
Simply execute the binary you downloaded before and follow onscreen instructions.
7z package
Unpack the zip file into the .\arma folder itself.
The result is:
- .\arma\@aceip
- .\arma\#userconfig\aceip
- aceip_hide_island_in_island_list.hpp
- aceip_select_texture.hpp
- aceip_select_texture_custom.hpp
- .\arma\#userconfig\aceip\aceip_config
- aceip_t_definitions.hpp
- aceip_t_rvmat_base.hpp
- aceip_t_rvmat_stuff.hpp
- aceip_t_rvmat_with_mask.hpp
- aceip_t_rvmat_without_mask.hpp
ACEIP YomaTools Server
Stay up to date
The ACEIP offers an unique updating system which allows you to stay always up to date with the latest ACEIP version.
1. Go to .\arma\@aceip\tools.
2. Run Update ACEIP and vehicle DM.
3. Follow on screen instructions.
As alternative you can update with the ACEIP YomaTools Server.
Additional information
HowTo switch ground textures
1. Go to .\arma\#userconfig\aceip.
2. Open the ace_island_select_texture.hpp file with a text editor.
You can chose the texture you want to apply to the specific island.
3. At the very end you have the list of available textures.
4. Replace the UPPERCASE string, like ARMA_BLATO, with a new one for the desired island.
#ifdef ACE_MALDEN #define ARMA_BLATO #endif #ifdef ACE_KOLGUJEV #define ARMA_LESLIST #endif #ifdef ACE_EVERON #define ARMA_LESJEH #endif #ifdef ACE_NOGOVA #define ARMA_TRAVA #endif
You can check the different textures in the ACEIP Texture Settings Gallery in the BIKI or download the ACEIP Texture Settings Gallery as screenshots.
HowTo get enforce the same texture in MP play
1. Have verifySignatures active on your server.
2. On your server ONLY the ACEIP_v1.10.bikey may remain in a keys folder.
You have to remove the ACEIP_client_can_choose_texture_settings_v1.10.bikey from any keys folder or your server completely.
3. Go to .\arma\@aceip\addons.
4. Move the aceip__client_can_choose_texture_settings.pbo to .\arma\@aceip (one folder higher).
A client has to do points 3 and 4 in able to play.
Standard setup - files overview
Server key file
Included in the release package.
The .bikey file are needed only on the dedicated server in .\arma\keys.
To have the key(s) inside .\arma\@aceip\keys should work as well.
Separate download:
- Standard key
ACEIP_v1.10.bikey
- To allow custom ground textures
ACEIP_client_can_choose_texture_settings_v1.10.bikey
Important: To allow custom ground textures you need both keys on the server!
BISign
Included in the release package.
The .bisign files are needed both on the dedicated server and client in .\arma\@aceip\addons for each PBO, if a server only allows to join only with signed files.
Separate download:
Extract the package inside the .\arma\@aceip\addons folder.
Linux server
For better readability the files still use case sensitivity.
Credits
Tools
- Spooner for the outstanding OFP to ArmA island conversion tool Roller.
- Sickboy for the superb automated build process and installer tool.
- Dschulle, Rom, Snake Man for the excellent WrpTool.
Island designers
- Bohemia Interactive and Codemasters for 'Everon', 'Kolgujev', 'Malden' and 'Nogova' islands.
- Barn for the 'Torment_valley' island.
- Brent a.k.a Buggs for the 'Trinity' island.
- Coolhand for the 'Havelte' island.
- cowardheart for the 'Anilym' island.
- HeinBloed for the 'Freya' island.
- Jakerod for the 'Avignon' island.
- Calm Terror for the '73Eastings' island.
- Mr Bean for the 'Sandy_rocks' island.
- Narpal for the 'Ivtiliac' island.
- Phaeden for 'Clarkisland', 'Elephanthead', 'Gaia', 'Highlands', 'Isladestella', 'Lakemartin' and 'Samakhills' islandS.
- Pierre W. aka PIWI56 for 'Canyonda' and 'Nabukonodexa' islands.
- Reaper for 'Messor' and 'Occasus' islands.
- Schuschs for the 'Saru' island.
- Scipio for the 'Atlantis_gold' island.
- Skalpel for the 'Virovitica' island.
- Smiley_Nick for the 'Sontonagh_district' island.
- ThruYerStErNuM for the 'Uwar_desert' island.
- Waterman for the 'Skye' island.
- Wouter for the 'Leusderheide' island.
Addon designers
- Agent Smith for the 'AGS_build', 'AGS_inds', 'AGS_port', 'F3WX_O1' addons.
- Lester for the 'aef_reallights' addon.
- OFP_Pupsi for the 'anjaddon1' addon.
- USMC Sniper for the 'art_bd' addon.
- Bkm Mod for the 'bkm_balkan' addon.
- Iva from Bkm Mod for the 'bkm_objects' addon.
- MiG and PowerSlide for the 'fml_objects' addon.
- HeinBloed for the 'freya' addon.
- Miles Teg for the 'ob73east' addon.
- bk1276 for the 'rksl-netpack-uk' and 'rksl-netpack-us' addons.
- Team Yankee for the 'tmyk_bridges' addon.
- Barn for the 'tormobj' addon.
Texture designers
- Bohemia Interactive
- CAT_SHIT_ONE
- Gummi
- Hund [Zeus]
- NVidia
- Phaeden (WGL/ACE Mod)
- Rg
- Sgt.Ace
- Symbiot
- Wouter
ACE Island Pack Team
- the-f
- kju
- Snake_Man
Change log
2009-02-11 v1.10
- ADDED:
- Another marker to tell the admin that the briefing processing has been finished.
- Big SAT of Rg. BIG THANKS!
- Feature to have vehicle either be rearmed after 180 seconds (SECONDSBETWEENREARM) or after 60 seconds (SECONDSFROMEMPTYTOREARM) after being out of ammo. The faster event will trigger the rearm.
- Functionality to setIdentiy the hero of war names on AI units.
- Hdt versions of vehicle DM, Test50K and LastFight. Test50K deactivated for now. Needs to be changed to ground only and 1500 VD.
- Heros of war to make playing against AI more lively.
- Sat snow by the-f.
- Separate pbo for the island icons with config.
- Single texture SAT kindly donated by Rg. Used Mask with four different ground textures!
- System to find the required cfgPatches classes automatically from the unit classes used.
- Vehicle chat for player killing AI playable or being killed by one. Feature broken at the moment.
- Working island intros for all ACEIP island to have instant intro loading.
- Wrp addons of the HDT islands.
- UPDATED:
- Added defines for RG sat.
- Added new defines for the sat selection.
- Docs with proper naming; some smal fixes in the files.
- Prepared include system to allow single texture SAT with mask with four HQ files.
- Proper cfgpatches entrys.
- Moved the setting of the rvmat which are not needed for the SAT texture setting to new config file.
- User config to show/hide islands with HDT islands. Disabled eastings and uvwar due to crazy load times.
- REMOVED:
- Crappy single textures. Removed textures without potential completely. Removed the rest in question only from the configuration files.
- Crappy single textures. Removed the rest in question only from the configuration files.
- CHANGED:
- 50k demo islands for HDT. Only 1500m VD. Motorbike instead of A10. Starting in the center of the island.
- Disabled CCA vehicle classes for now. The vehicle DM mission doesn't support proper GUI unit selection yet.
- Improved: ammo type check for irLock and airLock to make it more flexible.
- Improved: overall texture setting for HDT versions. No HQ used. Disabled clutter.
- Reactiviated 50K demo missions for HDT islands.
- Removed clutter for HDT islands.
- Trunk color from grey to brown [by Rg].
- Move cfgWorldList definition to an external file to allow simple hiding of islands in an island list (editor).
- Default texture for all islands. Used the new ones as well as added more variantion by using the fromer good ones.
- Improved: using standard arma island textures now instead of a copy (DRY). Removed no longer needed files and update configuration files.
- FIXED:
- Added dependency to ACE island rvmat.
- Added intros for HDT islands.
- Cfgworld naming used by the missions for CWC islands.
- Mission naming in the briefing.
- Split the mission.sqm include into two files to keep the 'class intel' section in the mission.sqm itself to show the correct mission name ('briefingName') in the mission select screen.
- Variable naming for timeleft.
- Vehicle DM briefings.
2008-12-24 v1.00
- ADDED:
- Ace Island pack SP test mission pack with default VD 50k and very high terrain detail.
- Pboprefix for the islands.
- Pboprefix for the other addons.
- UPDATED:
- Added missing objects from object lists.
- Integrated latest object definition templates.
- Wrp file to 8wvr format and single object woods.
- CHANGED:
- Added arma wrp format.
- Arma wrp format.
- Path from "data\" to "aced\" for the cwc textures.
- FIXED:
- Added missing cfgpatches classes.
- Height of bridge. [freya]
- Height of harbor walls.
- Height of northern light house. [abel]
- Height of the capitol building. [noe]
- Height of the cranes. [gaia]
- Height of the island on the edge.
- Height of the skyscraper. [nabu]
- Pattern of the deciduous forest.
2008-11-09
- Changed: separate the island textures.
- All islands have ArmA textures set on default.
- The defines for the other islands are in the config file, but you need the pbo to use them.
- Fixed: "Not all levels have Keep Height set". (ace_cwc_obj)
- Added: option to add custom textures in the "ace_island_select_texture.hpp"
- check "ace_island_select_texture_custom.hpp" for more info.
- Added: a modified version of the ArmA bridge - thx to Aushilfe !.
- It now matches the size of the OPF bridge and have the destruction animation of ArmA.
- Added: new Sat textures for "ArmA_trava","ArmA_travajih" and "ArmA_pisek".
- Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac".
- Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_pode2.pac".
- Added: missing HeliH. (everon)
- Updated: imported the new versions of each island.
- Fixed: position of the bridge. (noe)
- All sections are in one row.
- Changed: set the type of "map" to "tree" to make them visible on the map.
- Updated: config with runway and taxi drive info.
- Still WIP SecondaryAirports is missing on most islands and some don't fit.
2008-11-07
- Fixed: Height settings of harbor buildings.
- Fixed: Height settings of street lamps.
- Fixed: Moved some crossroads.
- Changed: Replaced the "leafed tree" with "conifer" on cain.
- Fixed: Added some bushes to fix some issues with OAC missions.
- Added: hangar model.
- Added: "sat textures" for arma terrain textures.
- Changed: classname, displayname removed the "1 Tex". (eden)
- Added: compatibility to the old class. (eden)
- Fixed: replaced the hanger with the OFP hanger. (abel)
- Removed: obsolete ace_island_base.pbo.
- Changed: set different textures for the islands.
- Changed: the position of the islands according to the feedback, they are now more like told ingame. (ofp world)
- Changed: separate the vegetation and the house/road models.
- Fixed: moved some crossroads. (noe)
- Added: runway and taxi drive objects; objects are from rocko; textures are old wgl ones.
- Added: runway, taxi drive and concrete floor plate objects.
- Added: icon for each island.
- Optimized: split textures and rvmat files.
- Changed: the selection of the rvmat files.