BIS_fnc_MP
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Function syntax in Take On Helicopters differs, see BIS_fnc_MP (Take On Helicopters) for details.
Description
- Description:
- Send function for remote execution (and executes locally if conditions are met) .
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [params, functionName, target, isPersistent] spawn BIS_fnc_MP;
- Parameters:
- params: Anything - function arguments
- functionName: String - function name
- target:
- Object - function will be executed only where unit is local [default: everyone]
- Array - array of objects
- Boolean - true to execute on every client, false to execute it on server only
- Number - function will be executed only on client with the given ID
- Side - function will be executed only on clients with the listed side
Examples
- Example 1:
["Imma spamming your log!","BIS_fnc_log"] spawn BIS_fnc_MP;
Logs a message for every player who's currently joined.- Example 2:
[["Hello World"],"BIS_fnc_guiMessage",nil,true] spawn BIS_fnc_MP;
Send a message containing "Hello World" to every player, including the ones who joins later using JIP.- Example 3:
[[[],"playerConnected.sqf"],"BIS_fnc_execVM",false,true] spawn BIS_fnc_MP;
Executes playerConnected.sqf script on server every time a player joins the game.
Additional Information
- See also:
- See also needed
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on 2 April, 2013
- Fireball
-
Note that the function you provide as argument is *not* transferred to the remote client or server.
You will have to use either
- functions defined in global namespace
- functions defined depending on where you want to execute them; in server or/and client code if you separate it using conditions on isServer or local player
- pre-defined BIS functions
["myScript.sqf","BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;
Or transfer code as parameter (not recommended) like that:["{hint "Hello World!";}","BIS_fnc_spawn",true,true] spawn BIS_fnc_MP;