setFormDir

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Revision as of 20:40, 15 December 2014 by DreadedEntity (talk | contribs) (removing as much of my horrible edits as I can. i won't post here again)
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Description

Description:
Set group formation heading. Accepted heading range is 0 to 360. Formation is facing this direction unless enemy is seen. When group is moving, this value is overriden by movement direction.
Groups:
Uncategorised

Syntax

Syntax:
group setFormDir heading
Parameters:
group: Object or Group
heading: Number
Return Value:
Nothing

Examples

Example 1:
_group1 setFormDir 180;
Example 2:
_unit1 setFormDir random 360;
Example 3:
//center the main turret (group BIS_Crew1) setFormDir (getDir BIS_Armor); (group BIS_Crew2) setFormDir (getDir BIS_Armor);

Additional Information

See also:
setDir

Notes

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Notes

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Posted on November 22, 2014 - 20:03 (UTC)
Killzone Kid
When applied to AI, setFormDir will set unit formation direction, which in turn will force unit to change direction to match formation direction, however unit will stop turning as soon as unit direction is +/- 30 degrees of the formation direction. To precisely match formation direction, additional setDir is required: _unit setFormDir 45; _unit setDir 45; hint str direction _unit; //45