checkVisibility

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Revision as of 23:48, 2 April 2016 by Killzone Kid (talk | contribs) (description, example, see also, syntax)
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Description

Description:
Checks if one position is visible from another position and how much. The results can be affected by getTerrainGrid value, especially if position is near the ground.
Groups:
Uncategorised

Syntax

Syntax:
[ignore, LOD] checkVisibility [beg, end]
Parameters:
[ignore, LOD]: Array
ignore: Object - object to exclude from calculations
LOD: String - level of details to use. Possible values are: "FIRE", "VIEW", "GEOM", "IFIRE"
[beg, end]: Array
beg: Array - start position in format PositionASL
end: Array - end position in format PositionASL
Return Value:
Number - how much end position is visible to start position in range 0..1, where 1 is fully visible.

Examples

Example 1:
_cansee = [objNull, "VIEW"] checkVisibility [eyePos player, eyePos unit1];

Additional Information

See also:
lineIntersectsWithlineIntersectsSurfaceslineIntersectsObjsintersectterrainIntersectterrainIntersectASLlineIntersectscursorObjectcursorTarget

Notes

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Notes


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