ACE:IslandPack

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Revision as of 17:39, 10 November 2008 by WGL.Q (talk | contribs) (→‎BISign)
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by the ACE Island Pack Team

Mod Info

Welcome to the ACE Island project by the ACE Island Pack Team.

Projects

Bug reporting

Please post bugs related to ACE Island project only at the OAC bugtracker.

Please keep your bug reports as specific and as precise as possible.
Adding screenshots, videos or the errors from the arma.RPT help to visualize the problem.

Recommended tools for recording:

CWC Island Pack

Info

The pack offers the Operation Flashpoint: Cold War Crisis islands Everon, Malden,
Kolgujev and Nogova of Operation Flashpoint: Resistance playable in Armed Assault.

They still use the old OFP WRP format. This means we can only have one ground textures for the whole island.
By default all island have a fixed texture. However there is a way to change the ground texture for each islands describe below.

The island use vegetation of Nogova for best performance and look compromise.
We hope to find someone to update the textures though.
Grass works for every island by default. The vegetation will sway in the wind.
For non ArmA ground textures you need the World addon to get grass and clutter.
Almost all OFP and Resistance objects on the islands are replaced by their ArmA counterparts.

You are recommended to check out the island by foot.
The flying perspective won't give them justice to their excellent terrain.

Plans

  • Convert all islands to ArmA WRP format.
  • Improve the existing SAT textures and offer probably more variants.
  • Offer vegetation replacement packs (winter, desert, north, etc).
  • Replace the OFP woods with the ArmA woods (needs ArmA WRP format).
  • No high quality SAT texture. 3rd party work possible. Please contact us.

Download

ace_cwc_island_pack_beta-4_2008-11-09.7z (206 MB)

Compilation Pack

Info

N/A

Download

N/A

Island list

CWC Island Pack


OFP World layout
Woods drawn on the map


Compilation Pack

Installation

Preface

NEVER ever put addons (pbo files) in the ArmA\addons folder!

Instructions

Unpack the zip file into the .\ArmA folder itself.
The result is a folder called @ace_islands within the .\ArmA folder
and a folder called userconfig within the .\ArmA\dta, as well as
two files called ace_island_select_texture.hpp and ace_island_select_texture_custom.hpp.


Additional information

HowTo switch ground textures

1. Go to .\ArmA\Dta\userconfig.

2. Open the ace_island_select_texture.hpp file with a text editor.

You can chose the texture you want to apply to the specific island.

3. At the very end you have the list of available textures.

4. Replace the UPPERCASE string, like ARMA_BLATO, with a new one for the desired island.

Do NOT change anything else!

You can check the different textures in .\ArmA\Dta\userconfig\ace_island_texture_pictures folder.

#ifdef ACE_MALDEN
 #define ARMA_BLATO
#endif
#ifdef ACE_KOLGUJEV
 #define ARMA_LESLIST
#endif
#ifdef ACE_EVERON
 #define ARMA_LESJEH
#endif
#ifdef ACE_NOGOVA
 #define ARMA_TRAVA
#endif

HowTo get enforce the same texture in MP play

1. Have [[ArmA:_Addon_Signatures verifySignatures] active on your server.

2. Have the latest A ACE_IslandPack key in the .\ArmA\keys folder on your server.

3. Copy the ace_island_rvmat.pbo from .\ArmA\@ace_islands to .\ArmA\@ace_islands\addons.

4. Go to .\ArmA\@ace_islands\addons.

5. Move the ace_island_rvmat_dta.pbo and the ace_island_rvmat.pbo.ACEIslandPackXXX.bisign to .\ArmA\@ace_islands (one folder higher).

A client has to do points 3 to 5 in able to play.

Standard setup - files overview


Install overview


Server key file

Included in the release package.
The .bikey file is needed on the dedicated server in .\ArmA\keys.

To have the key(s) inside .\ArmA\@ace_islands\keys should work as well.

Separate download:

Important: To allow custom ground textures you need both keys on the server!

BISign

Included in the release package.
The .bisign files are needed both on the dedicated server and client in .\ArmA\@ace_islands\addons for each PBO, if a server only allows signed files.

Separate download:

Extract the package inside the .\ArmA folder.

Linux server

For better readability the files still use case sensitivity.

Do not forget to make all files lower case only on a linux server machine!

Credits

ACE Island Pack Team

  • the-f
  • Q
  • Snake_Man
  • Rocko

Ground textures

  • Bohemia Interactive
  • CAT_SHIT_ONE
  • Gummi
  • Hund [Zeus]
  • NVidia
  • Phaeden (WGL/ACE Mod)
  • Sgt.ACE
  • Symbiot
  • Wouter

Misc

  • Bohemia Interactive and Codemasters for OFP:CWC and OFP:Resistance.
  • Dschulle, Rom, Snake Man for the excellent WrpTool.

Change log

2008-11-09

  • Changed: separate the island textures.
    • All islands have ArmA textures set on default.
    • The defines for the other islands are in the config file, but you need the pbo to use them.
  • Fixed: "Not all levels have Keep Height set". (ace_cwc_obj)
  • Added: option to add custom textures in the "ace_island_select_texture.hpp"
    • check "ace_island_select_texture_custom.hpp" for more info.
  • Added: a modified version of the ArmA bridge - thx to Aushilfe !.
    • It now matches the size of the OPF bridge and have the destruction animation of ArmA.
  • Added: new Sat textures for "ArmA_trava","ArmA_travajih" and "ArmA_pisek".
  • Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac".
  • Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_pode2.pac".
  • Added: missing HeliH. (everon)
  • Updated: imported the new versions of each island.
  • Fixed: position of the bridge. (noe)
    • All sections are in one row.
  • Changed: set the type of "map" to "tree" to make them visible on the map.
  • Updated: config with runway and taxi drive info.
    • Still WIP SecondaryAirports is missing on most islands and some don't fit.

2008-11-07

  • Fixed: Height settings of harbor buildings.
  • Fixed: Height settings of street lamps.
  • Fixed: Moved some crossroads.
  • Changed: Replaced the "leafed tree" with "conifer" on cain.
  • Fixed: Added some bushes to fix some issues with OAC missions.
  • Added: hangar model.
  • Added: "sat textures" for arma terrain textures.
  • Changed: classname, displayname removed the "1 Tex". (eden)
  • Added: compatibility to the old class. (eden)
  • Fixed: replaced the hanger with the OFP hanger. (abel)
  • Removed: obsolete ace_island_base.pbo.
  • Changed: set different textures for the islands.
  • Changed: the position of the islands according to the feedback, they are now more like told ingame. (ofp world)
  • Changed: separate the vegetation and the house/road models.
  • Fixed: moved some crossroads. (noe)
  • Added: runway and taxi drive objects; objects are from rocko; textures are old wgl ones.
  • Added: runway, taxi drive and concrete floor plate objects.
  • Added: icon for each island.
  • Optimized: split textures and rvmat files.
  • Changed: the selection of the rvmat files.