Leaflets – Arma 3

From Bohemia Interactive Community
Jump to navigation Jump to search
(image to thumb)
m (Some wiki formatting)
Line 1: Line 1:
[[File:a3_orange_leaflets_drone.gif|512px|thumb|A drone dropping leaflets]]
Propaganda leaflets are a new feature introduced in [[Arma 3 Laws of War]] DLC ({{GVI|arma3|1.76}})
Propaganda leaflets are a new feature introduced in [[Arma 3 Laws of War]] DLC ({{GVI|arma3|1.76}})


[[File:a3_orange_leaflets_drone.gif|320px|thumb|A drone dropping leaflets]]
=== Mission Usage ===


=== Mission Usage ===
Leaflets are a special weapon which can be fired both by a player or AI.
Leaflets are a special weapon which can be fired both by a player or AI.


Line 19: Line 19:


=== Custom Leaflets ===
=== Custom Leaflets ===
Leaflet visuals are tied to specific magazine type. They are defined in global [[Config.cpp]], but can be overriden in [[Description.ext]]:
Leaflet visuals are tied to specific magazine type. They are defined in global [[Config.cpp]], but can be overriden in [[Description.ext]]:
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class CfgLeaflets
class CfgLeaflets
{
{
class West // Configuration for 1Rnd_Leaflets_West_F
class West // configuration for 1Rnd_Leaflets_West_F
{
{
text = "Text of the leaflet"; // Text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
text = "Text of the leaflet"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "myLeaflet_ca.paa"; // Leaflet texture shown when previewing the leaflet full-screen
texture = "myLeaflet_ca.paa"; // leaflet texture shown when previewing the leaflet full-screen
model = "myLeaflet.p3d"; // In-flight model. Optional; When undefined, generic white leaflet is used
model = "myLeaflet.p3d"; // in-flight model. Optional; When undefined, generic white leaflet is used
}
}
};
};
Line 33: Line 34:


=== Leaflet Classes ===
=== Leaflet Classes ===
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 97: Line 99:


=== Leaflet Preview ===
=== Leaflet Preview ===
Once a leaflet falls on the ground, it can be inspected using hold action. It will bring up a full-screen leaflet preview with the ability to show localized text of the leaflet.
Once a leaflet falls on the ground, it can be inspected using hold action. It will bring up a full-screen leaflet preview with the ability to show localized text of the leaflet.
<gallery>
<gallery>
Line 104: Line 107:


=== Scripting Functions ===
=== Scripting Functions ===
*[[BIS_fnc_initLeaflet]]
*[[BIS_fnc_initLeaflet]]
*[[BIS_fnc_initInspectable]]
*[[BIS_fnc_initInspectable]]
{{GameCategory|arma3|Editing}}
{{GameCategory|arma3|Editing}}

Revision as of 12:09, 29 June 2022

A drone dropping leaflets

Propaganda leaflets are a new feature introduced in Arma 3 Laws of War DLC (Arma 3 logo black.png1.76)

Mission Usage

Leaflets are a special weapon which can be fired both by a player or AI.

To add leaflets to an Utility Drone, use pylons settings in Eden Editor:

a3 orange leaflets pylons.jpg

Alternatively, you can add them by script:

myDrone addMagazine "1Rnd_Leaflets_West_F";
myDrone addWeapon "Bomb_Leaflets";

Several leaflet types exist apart from West, see the table below.

To let AI drop the leaflets, simply fire the weapon:

myDrone fire "Bomb_Leaflets";

Custom Leaflets

Leaflet visuals are tied to specific magazine type. They are defined in global Config.cpp, but can be overriden in Description.ext:

class CfgLeaflets
{
	class West // configuration for 1Rnd_Leaflets_West_F
	{
		text = "Text of the leaflet"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
		texture = "myLeaflet_ca.paa"; // leaflet texture shown when previewing the leaflet full-screen
		model = "myLeaflet.p3d"; // in-flight model. Optional; When undefined, generic white leaflet is used
	}
};

Leaflet Classes

Magazine class CfgLeaflets class Default Texture
1Rnd_Leaflets_West_F West a3 orange cfgleaflets west ca.jpg
1Rnd_Leaflets_East_F East a3 orange cfgleaflets east ca.jpg
1Rnd_Leaflets_Guer_F Guer a3 orange cfgleaflets guer ca.jpg
1Rnd_Leaflets_Civ_F Civ a3 orange cfgleaflets civ ca.jpg
1Rnd_Leaflets_Custom_01_F Custom_01 Empty
1Rnd_Leaflets_Custom_02_F Custom_02 Empty
1Rnd_Leaflets_Custom_03_F Custom_03 Empty
1Rnd_Leaflets_Custom_04_F Custom_04 Empty
1Rnd_Leaflets_Custom_05_F Custom_05 Empty
1Rnd_Leaflets_Custom_06_F Custom_06 Empty
1Rnd_Leaflets_Custom_07_F Custom_07 Empty
1Rnd_Leaflets_Custom_08_F Custom_08 Empty
1Rnd_Leaflets_Custom_09_F Custom_09 Empty
1Rnd_Leaflets_Custom_10_F Custom_10 Empty

Leaflet Preview

Once a leaflet falls on the ground, it can be inspected using hold action. It will bring up a full-screen leaflet preview with the ability to show localized text of the leaflet.

Scripting Functions