File Types – Arma Reforger
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Remove the Comments column) |
Lou Montana (talk | contribs) (Update) |
||
Line 12: | Line 12: | ||
==== .acp ==== | ==== .acp ==== | ||
| Audio component | | Audio component | ||
| Audio Editor | | [[Arma Reforger:Audio Editor|Audio Editor]] | ||
| Describe audio playback | | Describe audio playback | ||
Manages sound events: | Manages sound events: | ||
Line 35: | Line 35: | ||
==== .ae ==== | ==== .ae ==== | ||
| Animation Events Table | | Animation Events Table | ||
| Animation | | [[Arma Reforger:Animation Editor|Animation Editor]] | ||
| Lists all events used in the animation workspace | | Lists all events used in the animation workspace | ||
Line 43: | Line 43: | ||
==== .afm ==== | ==== .afm ==== | ||
| Audio Final Mixer | | Audio Final Mixer | ||
| Audio Editor | | [[Arma Reforger:Audio Editor|Audio Editor]] | ||
| "Sound mixer" referenced by the .acp | | "Sound mixer" referenced by the .acp | ||
Line 51: | Line 51: | ||
==== .agf ==== | ==== .agf ==== | ||
| Animation graph file | | Animation graph file | ||
| Animation | | [[Arma Reforger:Animation Editor|Animation Editor]] | ||
| Contains sheets (that contain <nowiki>[[Arma Reforger:Animation Nodes]]</nowiki>) of an animation graph. | | Contains sheets (that contain <nowiki>[[Arma Reforger:Animation Nodes]]</nowiki>) of an animation graph. | ||
<!--[[File:armar_file-types-agf-illustration.png|frameless|232px]]--> | <!--[[File:armar_file-types-agf-illustration.png|frameless|232px]]--> | ||
Line 58: | Line 58: | ||
==== .agr ==== | ==== .agr ==== | ||
| Animation graph | | Animation graph | ||
| Animation | | [[Arma Reforger:Animation Editor|Animation Editor]] | ||
| "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc | | "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc | ||
Line 73: | Line 73: | ||
==== .asc ==== | ==== .asc ==== | ||
| Height map (Esri grid) | | Height map (Esri grid) | ||
| World | | [[Arma Reforger:World Editor|World Editor]] | ||
| Height map file which can be exported or imported in Workbench (Terrain tools in the World Editor) | | Height map file which can be exported or imported in Workbench (Terrain tools in the World Editor) | ||
{{Feature|informative|Not used in runtime neither directly by the editor - only for import/export.}} | {{Feature|informative|Not used in runtime neither directly by the editor - only for import/export.}} | ||
Line 80: | Line 80: | ||
==== .asi ==== | ==== .asi ==== | ||
| Animation Set Instance | | Animation Set Instance | ||
| Animation | | [[Arma Reforger:Animation Editor|Animation Editor]] | ||
| Bridges '''.anm''' with '''.ast''' abstract names | | Bridges '''.anm''' with '''.ast''' abstract names | ||
Depends on '''.ast''' | Depends on '''.ast''' | ||
See [[Arma Reforger:Animation Editor: Templates and Instances Tutorial|Animation Editor: Templates and Instances Tutorial]] | |||
See Animation | |||
|- | |- | ||
| | | | ||
==== .ast ==== | ==== .ast ==== | ||
| Animation Set Template | | Animation Set Template | ||
| Animation | | [[Arma Reforger:Animation Editor|Animation Editor]] | ||
| Structural skeleton to be filled by '''.asi''' | | Structural skeleton to be filled by '''.asi''' | ||
Provides a list of entries to be filled | Provides a list of entries to be filled. | ||
See [[Arma Reforger:Animation Editor: Templates and Instances Tutorial|Animation Editor: Templates and Instances Tutorial]] | |||
See Animation | |||
|- | |- | ||
| | | | ||
==== .asy ==== | ==== .asy ==== | ||
| Animation Sync Table | | Animation Sync Table | ||
| Animation | | [[Arma Reforger:Animation Editor|Animation Editor]] | ||
| | | See [[Arma Reforger:Animation Editor: Sync Tutorial|Animation Editor: Sync Tutorial]] | ||
|- | |- | ||
| | | | ||
==== .aw ==== | ==== .aw ==== | ||
| Animation Workspace | | Animation Workspace | ||
| Animation | | [[Arma Reforger:Animation Editor|Animation Editor]] | ||
| Workbench's Animation Editor "project" - saves/opens current workspace | | Workbench's Animation Editor "project" - saves/opens current workspace | ||
|- | |- | ||
Line 114: | Line 110: | ||
==== .bt ==== | ==== .bt ==== | ||
| Behavior tree | | Behavior tree | ||
| Behavior | | [[Arma Reforger:Behavior Editor|Behavior Editor]] | ||
| AI behaviour tree | | AI behaviour tree | ||
|- | |- | ||
Line 120: | Line 116: | ||
==== .bterr ==== | ==== .bterr ==== | ||
| Terrain data | | Terrain data | ||
| World | | [[Arma Reforger:World Editor|World Editor]] | ||
| Terrain data - general terrain height map editor information | | Terrain data - general terrain height map editor information | ||
|- | |- | ||
Line 126: | Line 122: | ||
==== .bttile ==== | ==== .bttile ==== | ||
| Terrain data | | Terrain data | ||
| World | | [[Arma Reforger:World Editor|World Editor]] | ||
| Terrain data, height-map data for terrain tile used by the editor | | Terrain data, height-map data for terrain tile used by the editor | ||
(original imported height map without modifications by roads etc) | (original imported height map without modifications by roads etc) | ||
Line 133: | Line 129: | ||
==== .c ==== | ==== .c ==== | ||
| Enforce Script Source | | Enforce Script Source | ||
| Script Editor | | [[Arma Reforger:Script Editor|Script Editor]] | ||
| Enforce Script Source file | | Enforce Script Source file | ||
|- | |- | ||
Line 139: | Line 135: | ||
==== .conf ==== | ==== .conf ==== | ||
| Generic config | | Generic config | ||
| Config | | Config Editor | ||
| | | | ||
|- | |- | ||
Line 145: | Line 141: | ||
==== .ct ==== | ==== .ct ==== | ||
| Component Template | | Component Template | ||
| World Editor | | [[Arma Reforger:World Editor|World Editor]] | ||
| Defines an Entity Component | | Defines an Entity Component | ||
|- | |- | ||
Line 151: | Line 147: | ||
==== .dds ==== | ==== .dds ==== | ||
| Texture | | Texture | ||
| Art | | Art Tools | ||
| Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr | | Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr | ||
|- | |- | ||
Line 157: | Line 153: | ||
==== .desc ==== | ==== .desc ==== | ||
| Terrain dialogs configuration | | Terrain dialogs configuration | ||
| World | | [[Arma Reforger:World Editor|World Editor]] | ||
| Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map) | | Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map) | ||
|- | |- | ||
Line 175: | Line 171: | ||
==== .ent ==== | ==== .ent ==== | ||
| World Scene | | World Scene | ||
| World Editor | | [[Arma Reforger:World Editor|World Editor]] | ||
| World contains terrain and all other objects that make up the your game world | | World contains terrain and all other objects that make up the your game world | ||
|- | |- | ||
Line 181: | Line 177: | ||
==== .et ==== | ==== .et ==== | ||
| Entity Template | | Entity Template | ||
| World Editor | | [[Arma Reforger:World Editor|World Editor]] | ||
| Defines an Entity content (prefab) | | Defines an Entity content (prefab) | ||
|- | |- | ||
Line 205: | Line 201: | ||
==== .gproj ==== | ==== .gproj ==== | ||
| Project-specific Settings | | Project-specific Settings | ||
| World Editor | | [[Arma Reforger:World Editor|World Editor]] | ||
| Every Project has its own settings stored here | | Every Project has its own settings stored here | ||
|- | |- | ||
Line 213: | Line 209: | ||
| Resource Browser | | Resource Browser | ||
| Defines a set of images by cuts from a texture | | Defines a set of images by cuts from a texture | ||
[[File:armar_file-types-imageset-illustration.png|frameless|300px]] | <!-- [[File:armar_file-types-imageset-illustration.png|frameless|300px]] --> | ||
|- | |- | ||
| | | | ||
==== .layer ==== | ==== .layer ==== | ||
| World Layer | | World Layer | ||
| World Editor | | [[Arma Reforger:World Editor|World Editor]] | ||
| World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file. | | World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file. | ||
|- | |- | ||
Line 226: | Line 222: | ||
| Resource Browser | | Resource Browser | ||
| UI layout definition | | UI layout definition | ||
[[File:armar_file-types-layout-illustration.png|frameless|289px]] | <!-- [[File:armar_file-types-layout-illustration.png|frameless|289px]] --> | ||
|- | |- | ||
| | | | ||
Line 237: | Line 233: | ||
==== .nmn ==== | ==== .nmn ==== | ||
| Navmesh | | Navmesh | ||
| Navmesh | | Navmesh Generator Tool | ||
| Binary file with single navmesh instance | | Binary file with single navmesh instance | ||
|- | |||
| | |||
==== .pak ==== | |||
| Package (of data) | |||
| Workbench | |||
| Game or Mod data archive | |||
|- | |- | ||
| | | | ||
==== .pap ==== | ==== .pap ==== | ||
| PA project | | PA project | ||
| Procedural Animation Editor | | [[Arma Reforger:Procedural Animation Editor|Procedural Animation Editor]] | ||
| See Procedural | | See [[Arma Reforger:Procedural Animation Editor|Procedural Animation Editor]] | ||
|- | |- | ||
| | | | ||
Line 274: | Line 276: | ||
| Resource Database | | Resource Database | ||
| Workbench | | Workbench | ||
| | | Resource database listing all resources in the project | ||
|- | |- | ||
| | | | ||
==== .sig ==== | ==== .sig ==== | ||
| Signal | | Signal | ||
| Audio Editor | | [[Arma Reforger:Audio Editor|Audio Editor]] | ||
| Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components | | Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components | ||
|- | |- | ||
Line 285: | Line 287: | ||
==== .siga ==== | ==== .siga ==== | ||
| PA signal | | PA signal | ||
| Procedural Animation Editor | | [[Arma Reforger:Procedural Animation Editor|Procedural Animation Editor]] | ||
| Describes the control logic for parts of a PA project - this resource is shared among PA projects | | Describes the control logic for parts of a PA project - this resource is shared among PA projects | ||
|- | |- | ||
Line 291: | Line 293: | ||
==== .smap ==== | ==== .smap ==== | ||
| Soundmap data | | Soundmap data | ||
| World Editor | | [[Arma Reforger:World Editor|World Editor]] | ||
| Information for music and audio effects. | | Information for music and audio effects. | ||
|- | |- | ||
Line 297: | Line 299: | ||
==== .st ==== | ==== .st ==== | ||
| String Table | | String Table | ||
| String Editor | | [[Arma Reforger:String Editor|String Editor]] | ||
| Strings used for localization. | | Strings used for localization. | ||
|- | |- | ||
Line 314: | Line 316: | ||
* HIP Catalog - Dummy (not used uint32) | * HIP Catalog - Dummy (not used uint32) | ||
* Name - Star name, with max. 256 characters length | * Name - Star name, with max. 256 characters length | ||
[https://cdsarc. | [https://cdsarc.cds.unistra.fr/viz-bin/Cat?I/311 Source data] | ||
|- | |- | ||
| | | | ||
Line 325: | Line 327: | ||
==== .terr ==== | ==== .terr ==== | ||
| Terrain data | | Terrain data | ||
| World | | [[Arma Reforger:World Editor|World Editor]] | ||
| Terrain height map information | | Terrain height map information | ||
|- | |- | ||
Line 331: | Line 333: | ||
==== .topo ==== | ==== .topo ==== | ||
| Topography data | | Topography data | ||
| World | | [[Arma Reforger:World Editor|World Editor]] | ||
| Information for 2D map | | Information for 2D map | ||
|- | |- | ||
Line 343: | Line 345: | ||
==== .ttile ==== | ==== .ttile ==== | ||
| Terrain data | | Terrain data | ||
| World | | [[Arma Reforger:World Editor|World Editor]] | ||
| Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc) | | Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc) | ||
|- | |- | ||
Line 349: | Line 351: | ||
==== .txa ==== | ==== .txa ==== | ||
| Animation file | | Animation file | ||
| Animation | | [[Arma Reforger:Animation Editor|Animation Editor]] | ||
| Text animation file (source for .anm) - source animation | | Text animation file (source for .anm) - source animation | ||
|- | |- | ||
Line 362: | Line 364: | ||
==== .vhcsurf ==== | ==== .vhcsurf ==== | ||
| Vehicle surface | | Vehicle surface | ||
| Config | | Config Editor | ||
| Surface properties that are used inside vehicle simulation (roughness, steering noise etc.) | | Surface properties that are used inside vehicle simulation (roughness, steering noise etc.) | ||
|- | |- |
Revision as of 18:02, 25 August 2022
This page lists file types and their respective extensions with which Arma Reforger and the Workbench work.
Ext | File Type | Saved by | Description |
---|---|---|---|
.acp |
Audio component | Audio Editor | Describe audio playback
Manages sound events:
Referenced by BaseSoundComponent children |
.adeb |
Animation debug | Animation offline debugger | Binary stream format
Contains:
File can be loaded in animation editor using Live debug tab |
.ae |
Animation Events Table | Animation Editor | Lists all events used in the animation workspace
StepEvent, SoundEvent, SynchronizationEvent, etc |
.afm |
Audio Final Mixer | Audio Editor | "Sound mixer" referenced by the .acp
Takes all the sound inputs and produces the final sound output |
.agf |
Animation graph file | Animation Editor | Contains sheets (that contain [[Arma Reforger:Animation Nodes]]) of an animation graph. |
.agr |
Animation graph | Animation Editor | "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc
Depends on .ast |
.anm |
Animation file | Resource Browser
+ various plugins |
Binary animation file |
.asc |
Height map (Esri grid) | World Editor | Height map file which can be exported or imported in Workbench (Terrain tools in the World Editor) |
.asi |
Animation Set Instance | Animation Editor | Bridges .anm with .ast abstract names
Depends on .ast See Animation Editor: Templates and Instances Tutorial |
.ast |
Animation Set Template | Animation Editor | Structural skeleton to be filled by .asi
Provides a list of entries to be filled. See Animation Editor: Templates and Instances Tutorial |
.asy |
Animation Sync Table | Animation Editor | See Animation Editor: Sync Tutorial |
.aw |
Animation Workspace | Animation Editor | Workbench's Animation Editor "project" - saves/opens current workspace |
.bt |
Behavior tree | Behavior Editor | AI behaviour tree |
.bterr |
Terrain data | World Editor | Terrain data - general terrain height map editor information |
.bttile |
Terrain data | World Editor | Terrain data, height-map data for terrain tile used by the editor
(original imported height map without modifications by roads etc) |
.c |
Enforce Script Source | Script Editor | Enforce Script Source file |
.conf |
Generic config | Config Editor | |
.ct |
Component Template | World Editor | Defines an Entity Component |
.dds |
Texture | Art Tools | Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr |
.desc |
Terrain dialogs configuration | World Editor | Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map) |
.edds |
Enfusion DDS Texture | Resource Browser | Enfusion proprietary (extended) compressed DDS texture |
.emat |
Material Definition | Resource Manager | Defines material for 3D objects, terrain, post processes, water, sky objects etc. |
.ent |
World Scene | World Editor | World contains terrain and all other objects that make up the your game world |
.et |
Entity Template | World Editor | Defines an Entity content (prefab) |
.fbx |
3D model source file | 3D software | Source format for the TXO and XOB |
.fnt |
Font | Font Editor | Font for UI widget system, binary format. |
.gamemat |
Game material | Config Editor | Definition of in-game material (properties, sound, etc) |
.gproj |
Project-specific Settings | World Editor | Every Project has its own settings stored here |
.imageset |
ImageSet Definition | Resource Browser | Defines a set of images by cuts from a texture |
.layer |
World Layer | World Editor | World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file. |
.layout |
Layout Definition | Resource Browser | UI layout definition |
.meta |
Meta Information | Resource Browser | Every registered asset has its meta file containing asset-specific settings and asset GUID |
.nmn |
Navmesh | Navmesh Generator Tool | Binary file with single navmesh instance |
.pak |
Package (of data) | Workbench | Game or Mod data archive |
.pap |
PA project | Procedural Animation Editor | See Procedural Animation Editor |
.physmat |
Physics material | Config Editor | Physical material (bounciness, adherence etc) |
.pre |
ResourceViewer Preset | Resource Browser | A preset with several options to allow customization of Workbench's preview windows (ususually saved in user profile /profile/) |
.ptc |
Particle System Definition | Particle Editor | Particle effects definition |
.ragdoll |
Ragdoll Definition | Resource Browser | Character ragdoll file |
.rdb |
Resource Database | Workbench | Resource database listing all resources in the project |
.sig |
Signal | Audio Editor | Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components |
.siga |
PA signal | Procedural Animation Editor | Describes the control logic for parts of a PA project - this resource is shared among PA projects |
.smap |
Soundmap data | World Editor | Information for music and audio effects. |
.st |
String Table | String Editor | Strings used for localization. |
.stars |
Database | Proprietary format | Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data:
|
.styles |
Widget Style Definition | Resource Browser | Defines UI style |
.terr |
Terrain data | World Editor | Terrain height map information |
.topo |
Topography data | World Editor | Information for 2D map |
.ttf |
TrueType Font | Resource Browser | Source font file format supported by Enfusion. |
.ttile |
Terrain data | World Editor | Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc) |
.txa |
Animation file | Animation Editor | Text animation file (source for .anm) - source animation |
.txo |
Model | Resource Browser
+ various plugins like BlenderPlugin |
Text model file (source for .xob) - source model |
.vhcsurf |
Vehicle surface | Config Editor | Surface properties that are used inside vehicle simulation (roughness, steering noise etc.) |
.wav |
Supported audio file format | Audio software | WAV file format |
.xob |
Model | Resource Browser | Binary model file |