BIS fnc ORBATAddGroupOverlay: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p8= shadow: [[Boolean]] - Shadow outlining the texture
|p8= shadow: [[Boolean]] - Shadow outlining the texture


|r1=[[Number]] - Overlay ID, used by [[BIS_fnc_ORBATRemoveGroupOverlay]]
|r1= [[Number]] - Overlay ID, used by [[BIS_fnc_ORBATRemoveGroupOverlay]]


|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", [[true]] ] call [[BIS_fnc_ORBATAddGroupOverlay]];</code>
|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", [[true]] ] call [[BIS_fnc_ORBATAddGroupOverlay]];</code>

Revision as of 23:24, 7 August 2021

Hover & click on the images for description

Description

Description:
Register texture(s) to be displayed over CfgORBAT group.
Execution:
call
Groups:
Strategic

Syntax

Syntax:
[target, texture, colour, widthMulti, heightMulti, angle, text, shadow] call BIS_fnc_ORBATAddGroupOverlay
Parameters:
target: Config - Path to group in CfgORBAT
texture: String - Texture
colour: Array - Colour in format [R,G,B,A]
widthMulti: Number - Original icon width multiplier
heightMulti: Number - Original icon height multiplier
angle: Number - Angle
text: String - Text
shadow: Boolean - Shadow outlining the texture
Return Value:
Number - Overlay ID, used by BIS_fnc_ORBATRemoveGroupOverlay

Examples

Example 1:
[ configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", true ] call BIS_fnc_ORBATAddGroupOverlay;

Additional Information

See also:
ORBAT ViewerBIS_fnc_ORBATAnimateBIS_fnc_ORBATConfigPreviewBIS_fnc_ORBATGetGroupParamsBIS_fnc_ORBATOpenBIS_fnc_ORBATRemoveGroupOverlayBIS_fnc_ORBATSetGroupFadeBIS_fnc_ORBATSetGroupParamsBIS_fnc_ORBATTooltip

Notes

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