BIS fnc ambientAnimCombat: Difference between revisions

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{{Function|Comments=
{{Function|= Comments
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| arma3 |= Game name
| arma3 |Game name=


|1.00|= Game version
|1.00|Game version=
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| Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away.
| Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away.
{{note|Animations can be cancelled by calling _unit [[call]] '''BIS_fnc_ambientAnim__terminate'''}} |= Description
{{note|Animations can be cancelled by calling {{Inline code|_unit [[call]] '''BIS_fnc_ambientAnim__terminate'''}}}} |Description=
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| [unit, animationSet, equipmentLevel, condition, behaviour] call [[BIS_fnc_ambientAnimCombat]]


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|p1= unit: [[Object]] - Unit where the animations will be played |Parameter 1=
 
|p2= animationSet: [[String]] - (Optional, default "STAND") The animation set to play. Possible values are:
* "STAND"
* "STAND_IA"
* "SIT_LOW"
* "KNEEL"
* "LEAN"
* "WATCH"
* "WATCH1"
* "WATCH2"
|Parameter 2=
 
|p3= equipmentLevel: [[String]] - (Optional, default "RANDOM") The equipment level of the unit. Possible values are:
* "NONE"
* "LIGHT"
* "MEDIUM"
* "FULL"
* "ASIS"
* "RANDOM"
|Paramter 3=


| [unit, animationset, equipmentlevel, condition, behaviour] call BIS_fnc_ambientAnimCombat;
|p4= condition: [[Code]] or [[String]] - (Optional, default {{Inline code|{ [[false]] <nowiki>}</nowiki>}}) condition that if true frees the unit from the animation loop |Parameter 4=


|p1= Unit [[Object]] - Unit where the animations will be played |= Parameter 1
|p5= behaviour: [[String]] - (Optional, default "COMBAT") behaviour the unit should go to, when freed. Default "COMBAT"
|p2= Animation-Set [[String]] - The animationset to play <br>
Possible values are:
*STAND
*STAND_IA
*SIT_LOW
*KNEEL
*LEAN
*WATCH
*WATCH1
*WATCH2
|= Parameter 2
|p3= Equipment-Level [[String]] - The equipment level of the unit <br>
Possible values are:
*NONE
*LIGHT
*MEDIUM
*FULL
*ASIS
*RANDOM
|= Paramter 3
|p4= Condition [[Code]] or [[String]] - optional - condition that if true frees the unit from the animation loop |= Parameter 4
|p5= Behaviour [[String]] - optional -  behaviour the unit should go to, when freed. Default "COMBAT"


| None |= Return value
| [[Nothing]] |Return value=
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|x1= <code>[_unit,"STAND","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat;</code> |= Example 1
|x1= <code>[_unit, "STAND", "FULL", { ([[player]] [[distance]] [[_this]]) < 5 }] [[call]] [[BIS_fnc_ambientAnimCombat]];</code> |Example 1=
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| [[BIS_fnc_ambientAnim]] |= See also
| [[BIS_fnc_ambientAnim]] |See also=
 
}}
}}



Revision as of 15:01, 4 February 2019

Hover & click on the images for description

Description

Description:
Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away. Template:note
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, animationSet, equipmentLevel, condition, behaviour] call BIS_fnc_ambientAnimCombat
Parameters:
unit: Object - Unit where the animations will be played
animationSet: String - (Optional, default "STAND") The animation set to play. Possible values are:
  • "STAND"
  • "STAND_IA"
  • "SIT_LOW"
  • "KNEEL"
  • "LEAN"
  • "WATCH"
  • "WATCH1"
  • "WATCH2"
equipmentLevel: String - (Optional, default "RANDOM") The equipment level of the unit. Possible values are:
  • "NONE"
  • "LIGHT"
  • "MEDIUM"
  • "FULL"
  • "ASIS"
  • "RANDOM"
condition: Code or String - (Optional, default { false }) condition that if true frees the unit from the animation loop
behaviour: String - (Optional, default "COMBAT") behaviour the unit should go to, when freed. Default "COMBAT"
Return Value:
Nothing

Examples

Example 1:
[_unit, "STAND", "FULL", { (player distance _this) < 5 }] call BIS_fnc_ambientAnimCombat;

Additional Information

See also:
BIS_fnc_ambientAnim

Notes

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Notes

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