BIS fnc ambientAnimGetParams: Difference between revisions

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{{Function|Comments=
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{{Function|= Comments
| arma3 |Game name=
 
|1.00|Game version=
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| arma3 |= Game name
| Feeds params of given animset to [[BIS_fnc_ambientAnim]]. |Description=
 
|1.00|= Game version
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| <pre>/*
| input call [[BIS_fnc_ambientAnimGetParams]] |Syntax=


Description:
Feeds params of given animset to BIS_fnc_ambientAnim.
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p1= input: [[String]] - Can be:<br>
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    "STAND1"<br>
    "STAND2"<br>
    "STAND_U1"<br>
    "STAND_U2"<br>
    "STAND_U3"<br>
    "WATCH"<br>
    "WATCH2"<br>
    "GUARD"<br>
    "LISTEN_BRIEFING"<br>
    "LEAN_ON_TABLE"<br>
    "LEAN"<br>
    "SIT_AT_TABLE"<br>
    "SIT1"<br>
    "SIT"<br>
    "SIT3"<br>
    "SIT_U1"<br>
    "SIT_U2"<br>
    "SIT_U3"<br>
    "SIT_HIGH1"<br>
    "SIT_HIGH"<br>
    "SIT_LOW"<br>
    "SIT_LOW_U"<br>
    "SIT_SAD1"<br>
    "SIT_SAD2"<br>
    "KNEEL"<br>
    "REPAIR_VEH_PRONE"<br>
    "REPAIR_VEH_KNEEL"<br>
    "REPAIR_VEH_STAND"<br>
    "PRONE_INJURED_U1"<br>
    "PRONE_INJURED_U2"<br>
    "PRONE_INJURED"<br>
    "KNEEL_TREAT"<br>
    "KNEEL_TREAT2"<br>
    "BRIEFING"<br>
    "BRIEFING_POINT_LEFT"<br>
    "BRIEFING_POINT_RIGHT"<br>
    "BRIEFING_POINT_TABLE|"Parameter 1=


| <!-- [] call [[BIS_fnc_ambientAnimGetParams]]; --> |= Syntax


|p1= |= Parameter 1
<!---
|exec= spawn |= Execution
--->


| |= Return value
| [[Array]] - Animation parameters |Return value=
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|x1= <code></code> |=  
|x1= <code>_animParams = "KEEL" [[call]] [[BIS_fnc_ambientAnimGetParams]];</code>|Example 1=
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| [[animationState]], [[BIS_fnc_ambientAnim]], [[BIS_fnc_ambientAnimCombat]] |= See also
| [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]] |See also=
 
}}
}}



Revision as of 15:58, 15 June 2018

Hover & click on the images for description

Description

Description:
Feeds params of given animset to BIS_fnc_ambientAnim.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
input call BIS_fnc_ambientAnimGetParams
Parameters:
input: String - Can be:
"STAND1"
"STAND2"
"STAND_U1"
"STAND_U2"
"STAND_U3"
"WATCH"
"WATCH2"
"GUARD"
"LISTEN_BRIEFING"
"LEAN_ON_TABLE"
"LEAN"
"SIT_AT_TABLE"
"SIT1"
"SIT"
"SIT3"
"SIT_U1"
"SIT_U2"
"SIT_U3"
"SIT_HIGH1"
"SIT_HIGH"
"SIT_LOW"
"SIT_LOW_U"
"SIT_SAD1"
"SIT_SAD2"
"KNEEL"
"REPAIR_VEH_PRONE"
"REPAIR_VEH_KNEEL"
"REPAIR_VEH_STAND"
"PRONE_INJURED_U1"
"PRONE_INJURED_U2"
"PRONE_INJURED"
"KNEEL_TREAT"
"KNEEL_TREAT2"
"BRIEFING"
"BRIEFING_POINT_LEFT"
"BRIEFING_POINT_RIGHT"
"BRIEFING_POINT_TABLE
Return Value:
Array - Animation parameters

Examples

Example 1:
_animParams = "KEEL" call BIS_fnc_ambientAnimGetParams;

Additional Information

See also:
BIS_fnc_ambientAnimCombatBIS_fnc_ambientAnim

Notes

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Only post proven facts here! Add Note

Notes

Posted on August 22, 2014 - 2330
ffur2007slx2_5
(A3 1.26) Sorting animation state by keyword: ("KNEEL" call BIS_fnc_ambientAnimGetParams) select 0; //return: ["amovpknlmstpslowwrfldnon"…] Useful keywords are: "STAND", "WATCH", "GUARD", "LISTEN_BRIEFING", "LEAN_ON_TABLE", "LEAN", "SIT_AT_TABLE", "KNEEL", "PRONE_INJURED", "BRIEFING" ect.

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