BIS fnc animatedBriefing: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *I([a-z ])" to "$1 - i$2")
m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)")
Line 20: Line 20:
|p2= indexEvent: [[Number]] - index of the event to play
|p2= indexEvent: [[Number]] - index of the event to play


|p3= markersHide: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be hidden when briefing starts
|p3= markersHide: [[Array]] - (Optional, default <sqf inline>[]</sqf>) array of markers which should be hidden when briefing starts


|p4= markersShow: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be shown when the briefing is done
|p4= markersShow: [[Array]] - (Optional, default <sqf inline>[]</sqf>) array of markers which should be shown when the briefing is done


|p5= endPosition: [[String]] - (Optional, default "") marker to focus when the briefing is done
|p5= endPosition: [[String]] - (Optional, default "") marker to focus when the briefing is done

Revision as of 19:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays the Animated Briefings. Basically, it is a wrap function for the eventTimeline function.
Execution:
spawn
Groups:
SystemsBriefing

Syntax

Syntax:
[timeline, indexEvent, markersHide, markersShow, endPosition] call BIS_fnc_animatedBriefing
Parameters:
timeline: Array - array in format:
  • time: Number - Time the code is executed
  • code: Code - Coded which is executed when time is reached
indexEvent: Number - index of the event to play
markersHide: Array - (Optional, default []) array of markers which should be hidden when briefing starts
markersShow: Array - (Optional, default []) array of markers which should be shown when the briefing is done
endPosition: String - (Optional, default "") marker to focus when the briefing is done
codeEnd: Code - (Optional, default {}) code executed when briefing is done
Return Value:
Nothing

Examples

Example 1:
// timeline of events _timeline = [ [0.0, { hint "Start of the Timeline" } ], [1.0, { hint "Event 1" } ], [3.0, { hint "End of the timeline" } ] ]; // get markers to be shown at end by using the layer's name private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1; // start the Animated Briefing at index 0 // hide all markers and show the markers from the "showAtEnd" layer after the briefing is done // zoom on marker_rect_1 at the end of the briefing [_timeline, 0, nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing; // Wait until timeline is over waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); };

Additional Information

See also:
Arma 3 Animated Briefing BIS_fnc_eventTimeline

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note