BIS fnc areFriendly: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(45 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Sides


|1.00|= Game version
|descr= Function that takes two [[Side]]s and compares them, returning whether they are friendly or not.
____________________________________________________________________________________________


| Function that takes two [[Side|Sides]] and compares them, returning whether they're friendly or not. |= Description
|s1= [side1, side2] call [[BIS_fnc_areFriendly]]
____________________________________________________________________________________________


| [side,side] call '''BIS_fnc_areFriendly'''; |= Syntax
|p1= side1: [[Side]] - first side, will be compared to second side.
|p2= side2: [[Side]] - second side, will be compared to first side.


|p1= [[Side]] - First side, will be compared to second side. |= Parameter 1
|r1= [[Boolean]] - true if sides are friendly to each other, false if not.
|p2= [[Side]] - Second side, will be compared to first side. |=


| [[Boolean]] - True if sides are friendly to eachother, false if not. |= Return value
|x1= <sqf>private _areFriendly = [west, east] call BIS_fnc_areFriendly;</sqf>
____________________________________________________________________________________________
 
|x1= <code>areFriendly = [WEST, EAST] call BIS_fnc_areFriendly; //Compares WEST and EAST and checks if they are friendly to eachother. </code> |=
____________________________________________________________________________________________
 
| [[getFriend]] |= See also


|seealso= [[getFriend]] [[BIS_fnc_sideIsFriendly]] [[BIS_fnc_sideIsEnemy]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
<dt></dt>
[[Category:Function Group: Sides|{{uc:areFriendly}}]]
<dd class="notedate">Posted on 2014-09-29 - 19:31 (UTC)</dd>
[[Category:Functions|{{uc:areFriendly}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:areFriendly}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on September 29, 2014 - 19:31 (UTC)</dd>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dd class="note">
<dd class="note">
The friendly limit determined in the script is 0.6. Anything under 0.6 is considered hostile, whilst >=0.6 is considered friendly.
The friendly limit determined in the script is 0.6. Anything under 0.6 is considered hostile, whilst >=0.6 is considered friendly.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 16:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Function that takes two Sides and compares them, returning whether they are friendly or not.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[side1, side2] call BIS_fnc_areFriendly
Parameters:
side1: Side - first side, will be compared to second side.
side2: Side - second side, will be compared to first side.
Return Value:
Boolean - true if sides are friendly to each other, false if not.

Examples

Example 1:
private _areFriendly = [west, east] call BIS_fnc_areFriendly;

Additional Information

See also:
getFriend BIS_fnc_sideIsFriendly BIS_fnc_sideIsEnemy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-09-29 - 19:31 (UTC)
Tryteyker-
The friendly limit determined in the script is 0.6. Anything under 0.6 is considered hostile, whilst >=0.6 is considered friendly.