BIS fnc destroyCity: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|eff= global |=" to "|eff= global |MPeff=")
m (Text replacement - "|= Multiplayer " to "|Multiplayer= ")
Line 32: Line 32:
| [[setDamage]], [[nearestBuilding]], [[buildingPos]] |SEEALSO=
| [[setDamage]], [[nearestBuilding]], [[buildingPos]] |SEEALSO=


|mp= '''Server only''' |= Multiplayer
|mp= '''Server only''' |Multiplayer=
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 23:27, 2 September 2019

Hover & click on the images for description

Description

Description:
Destroys building in given area based on input seed.
Execution:
call
Multiplayer:
Server only
Groups:
Uncategorised

Syntax

Syntax:
[position, areaSize, seed, blacklist] call BIS_fnc_destroyCity
Parameters:
position: Object, String or Position - center of the area:
areaSize: Number - (Optional, default 1000) area radius
seed: Number - (Optional, default 1138) destruction's random seed
blacklist: Array - (Optional, default []) array of spared buildings
Return Value:
Boolean - true when completed

Examples

Example 1:
["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] call BIS_fnc_destroyCity;

Additional Information

See also:
setDamagenearestBuildingbuildingPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section