BIS fnc destroyCity: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Add server only tag)
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma2oa |Game name=
| arma2oa |Game name=
Line 11: Line 10:


|gr1 = Environment |GROUP1=
|gr1 = Environment |GROUP1=
____________________________________________________________________________________________


| Destroys building in given area based on input seed. |=
| Destroys building in given area based on input seed. |=
____________________________________________________________________________________________


| [position, ''areaSize'', ''seed'', ''blacklist''] call [[BIS_fnc_destroyCity]] |SYNTAX=
| [position, ''areaSize'', ''seed'', ''blacklist''] call [[BIS_fnc_destroyCity]] |SYNTAX=
Line 32: Line 29:


|x1= <code>["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] [[call]] [[BIS_fnc_destroyCity]];</code>|EXAMPLE1=
|x1= <code>["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] [[call]] [[BIS_fnc_destroyCity]];</code>|EXAMPLE1=
____________________________________________________________________________________________


| [[setDamage]], [[nearestBuilding]], [[buildingPos]] |SEEALSO=
| [[setDamage]], [[nearestBuilding]], [[buildingPos]] |SEEALSO=
____________________________________________________________________________________________
}}
}}



Revision as of 00:12, 17 January 2021

Hover & click on the images for description

Description

Description:
Destroys building in given area based on input seed.
Execution:
call
Groups:
Environment

Syntax

Syntax:
[position, areaSize, seed, blacklist] call BIS_fnc_destroyCity
Parameters:
position: Object, String or Position - center of the area:
areaSize: Number - (Optional, default 1000) area radius
seed: Number - (Optional, default 1138) destruction's random seed
blacklist: Array - (Optional, default []) array of spared buildings
Return Value:
Boolean - true when completed

Examples

Example 1:
["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] call BIS_fnc_destroyCity;

Additional Information

See also:
setDamagenearestBuildingbuildingPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section