BIS fnc doorOpen: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
||
(15 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Scripts | ||
| | |arg= global | ||
| | |eff= global | ||
| | |descr= Open a door with an animated doorhandle. | ||
| | {{Feature | Informative | This function uses [[animate]] internally.}} | ||
|s1= [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call [[BIS_fnc_doorOpen]] | |||
| [ | |p1= building: [[Object]] - (Optional, default [[objNull]]) | ||
| | |p2= doorAnimation: [[String]] - (Optional, default "") | ||
| | |p3= upDownAnimation: [[String]] - (Optional, default "") | ||
| | |p4= downUpAnimation: [[String]] - (Optional, default "") | ||
| | |p5= animationPhase: [[Number]] - (Optional, default 1) | ||
| | |r1= [[Nothing]] | ||
| [ | |x1= <sqf>[_house, "door_1_rot", nil, nil, 0.25] call BIS_fnc_doorOpen;</sqf> | ||
| | |seealso= [[BIS_fnc_doorClose]] [[BIS_fnc_door]] [[animate]] [[animateSource]] [[animateDoor]] | ||
}} | }} |
Latest revision as of 00:11, 13 July 2022
Description
Syntax
- Syntax:
- [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call BIS_fnc_doorOpen
- Parameters:
- building: Object - (Optional, default objNull)
- doorAnimation: String - (Optional, default "")
- upDownAnimation: String - (Optional, default "")
- downUpAnimation: String - (Optional, default "")
- animationPhase: Number - (Optional, default 1)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note