BIS fnc dynamicText: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma2oa
|game1 = arma2oa


|1.00
|version1= 1.00


|gr1= GUI
|gr1= GUI


| Shows dynamic opening credits or any type of text.<br>
|eff = local
 
|descr= Shows dynamic opening credits or any type of text.<br>
[[File:BIS fnc dynamicText_v2.gif|left|400px]]
[[File:BIS fnc dynamicText_v2.gif|left|400px]]


| [text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn [[BIS_fnc_dynamicText]]
|s1= [text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn [[BIS_fnc_dynamicText]]


|p1= text: [[String]] - text to display
|p1= text: [[String]] - text to display
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|p7= rscLayer: [[Number]] - (Optional, default) resource layer
|p7= rscLayer: [[Number]] - (Optional, default) resource layer


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["<t color='#ff0000' size = '.8'>Warning!<nowiki><br /></nowiki>Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn [[BIS_fnc_dynamicText]];</code>
|x1= <code>["<t color='#ff0000' size = '.8'>Warning!<nowiki><br /></nowiki>Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn [[BIS_fnc_dynamicText]];</code>
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|exec= spawn
|exec= spawn


| [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]], [[BIS_fnc_EXP_camp_SITREP]]
|seealso= [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]], [[BIS_fnc_EXP_camp_SITREP]]
}}
}}



Revision as of 02:06, 5 February 2021

Hover & click on the images for description

Description

Description:
Shows dynamic opening credits or any type of text.
BIS fnc dynamicText v2.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn BIS_fnc_dynamicText
Parameters:
text: String - text to display
x: Number - (Optional, default -1) X coordinates
y: Number - (Optional, default -1) Y coordinates)
duration: Number - (Optional, default 4) display duration
fadeInTime: Number - (Optional, default 1) fade-in time
deltaY: Number - (Optional, default 0) Y position delta:
  • = 0: Text will not move
  • > 0: Text will move down
  • < 0: Text will move up
duration and the absolute deltaY value will influence the movement speed.
rscLayer: Number - (Optional, default) resource layer
Return Value:
Nothing

Examples

Example 1:
["<t color='#ff0000' size = '.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;

Additional Information

See also:
BIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeTextBIS_fnc_typeText2BIS_fnc_EXP_camp_SITREP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note