BIS fnc dynamicText: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (version)
m (Some wiki formatting)
Line 2: Line 2:


|game1 = arma2oa
|game1 = arma2oa
|version1= 1.50


|version1= 1.50
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= GUI
|gr1= GUI
Line 18: Line 23:
|p2= x: [[Number]] - (Optional, default -1) X coordinates
|p2= x: [[Number]] - (Optional, default -1) X coordinates


|p3= y: [[Number]] - (Optional, default -1) Y coordinates)
|p3= y: [[Number]] - (Optional, default -1) Y coordinates


|p4= duration: [[Number]] - (Optional, default 4) display duration
|p4= duration: [[Number]] - (Optional, default 4) display duration
Line 30: Line 35:
''duration'' and the absolute ''deltaY'' value will influence the movement speed.
''duration'' and the absolute ''deltaY'' value will influence the movement speed.


|p7= rscLayer: [[Number]] - (Optional, default) resource layer
|p7= rscLayer: [[Number]] - resource layer


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["<t color='#ff0000' size = '.8'>Warning!<nowiki><br /></nowiki>Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn [[BIS_fnc_dynamicText]];</code>
|x1= <code>["<nowiki><t color='#ff0000' size='.8'>Warning!<br />Stop doing what you are doing</t></nowiki>",-1,-1,4,1,0,789] spawn [[BIS_fnc_dynamicText]];</code>


|exec= spawn
|exec= spawn
Line 40: Line 45:
|seealso= [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]], [[BIS_fnc_EXP_camp_SITREP]]
|seealso= [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]], [[BIS_fnc_EXP_camp_SITREP]]
}}
}}
[[Category:{{Name|arma2oa}}: Functions|{{uc:dynamicText}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:dynamicText}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:dynamicText}}]]

Revision as of 22:11, 10 June 2021

Hover & click on the images for description

Description

Description:
Shows dynamic opening credits or any type of text.
BIS fnc dynamicText v2.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn BIS_fnc_dynamicText
Parameters:
text: String - text to display
x: Number - (Optional, default -1) X coordinates
y: Number - (Optional, default -1) Y coordinates
duration: Number - (Optional, default 4) display duration
fadeInTime: Number - (Optional, default 1) fade-in time
deltaY: Number - (Optional, default 0) Y position delta:
  • = 0: Text will not move
  • > 0: Text will move down
  • < 0: Text will move up
duration and the absolute deltaY value will influence the movement speed.
rscLayer: Number - resource layer
Return Value:
Nothing

Examples

Example 1:
["<t color='#ff0000' size='.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;

Additional Information

See also:
BIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeTextBIS_fnc_typeText2BIS_fnc_EXP_camp_SITREP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note