BIS fnc dynamicText: Difference between revisions

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{{RV|type=function
{{RV|type=function


|game1 = arma2oa
|game1= arma2oa
|version1= 1.50
|version1= 1.50


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|gr1= GUI
|gr1= GUI


|eff = local
|eff= local


|descr= Shows dynamic opening credits or any type of text.<br>
|descr= Shows dynamic opening credits or any type of text.<br>

Revision as of 00:33, 11 June 2021

Hover & click on the images for description

Description

Description:
Shows dynamic opening credits or any type of text.
BIS fnc dynamicText v2.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn BIS_fnc_dynamicText
Parameters:
text: String - text to display
x: Number - (Optional, default -1) X coordinates
y: Number - (Optional, default -1) Y coordinates
duration: Number - (Optional, default 4) display duration
fadeInTime: Number - (Optional, default 1) fade-in time
deltaY: Number - (Optional, default 0) Y position delta:
  • = 0: Text will not move
  • > 0: Text will move down
  • < 0: Text will move up
duration and the absolute deltaY value will influence the movement speed.
rscLayer: Number - resource layer
Return Value:
Nothing

Examples

Example 1:
["<t color='#ff0000' size='.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;

Additional Information

See also:
BIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeTextBIS_fnc_typeText2BIS_fnc_EXP_camp_SITREP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note