BIS fnc execVM: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=")
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|s2= [argument(s), filename] call [[BIS_fnc_execVM]] |= Alternative Syntax
|s2= [argument(s), filename] call [[BIS_fnc_execVM]] |= Alternative Syntax


|p21= argument(s): [[Any Value]] - Arguments are passed to script as magic variable [[_this]]. |PARAMETER1=
|p21= argument(s): [[Any Value]] - Arguments are passed to script as magic variable [[_this]]. |PARAMETER21=


|p22= filename: [[String]] |PARAMETER2=
|p22= filename: [[String]] |PARAMETER2=

Revision as of 02:27, 3 September 2019


Hover & click on the images for description

Description

Description:
execVM desired script with desired argument(s). This function is only really useful when combined with BIS_fnc_MP to execute a script remotely.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
filename call BIS_fnc_execVM
Parameters:
filename: String
Return Value:
Script - script handle, which can be used to determine (via scriptDone) when the script has finished.

Alternative Syntax

Syntax:
[argument(s), filename] call BIS_fnc_execVM
Parameters:
argument(s): Any Value - Arguments are passed to script as magic variable _this.
filename: String
Return Value:
Script - script handle, which can be used to determine (via scriptDone) when the script has finished.

Examples

Example 1:
"Bonus\initializeExtras.sqf" call BIS_fnc_execVM;
Example 2:
[player,"reposition.sqf"] call BIS_fnc_execVM;
Example 3:
[[[_param1, _param2], "addBonus.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP;

Additional Information

See also:
BIS_fnc_execFSMBIS_fnc_execRemoteBIS_fnc_spawnBIS_fnc_call

Notes

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Notes

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