BIS_fnc_execVM

From Bohemia Interactive Community
Revision as of 02:42, 2 February 2021 by R3vo (talk | contribs) (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Parameters:
filename: String
Return Value:
Return value needed

Alternative Syntax

Syntax:
[argument(s), filename] call BIS_fnc_execVM
Parameters:
argument(s): Any Value - Arguments are passed to script as magic variable _this.
filename: String
Return Value:
Script - script handle, which can be used to determine (via scriptDone) when the script has finished.

Examples

Example 1:
"Bonus\initializeExtras.sqf" call BIS_fnc_execVM;
Example 2:
[player,"reposition.sqf"] call BIS_fnc_execVM;
Example 3:
[[[_param1, _param2], "addBonus.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note