BIS fnc fireSupport: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
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|r1= [[Boolean]] - [[true]] if successful
|r1= [[Boolean]] - [[true]] if successful


|x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;</code>
|x1= <sqf>[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;</sqf>
|x2= <sqf>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;</sqf>
|x2= <sqf>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;</sqf>
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code>
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code>

Revision as of 23:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Mortar/artillery fire support.
Execution:
call
Groups:
SupportsCombat

Syntax

Syntax:
[arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
Parameters:
arty: Object - Artillery unit.
target: Position or Object or String - Target position, can be object/position 3D or marker name
mag: String - Magazine (if left empy, first magazine available will be used)
radius: Number - Radius of target area in meters
rounds: Number - Number of rounds to be fired
delay: Array or Number - Delay between rounds.
conditionEnd: Code - Condition to end bombardment before all rounds are fired
safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;
Example 2:
[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;
Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;

Additional Information

See also:
BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupportVirtual

Notes

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