BIS fnc getIntersectionsUnderCursor: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
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|x1= <code>[ [[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper, [[true]] ] [[call]] [[BIS_fnc_getIntersectionsUnderCursor]];</code>
|x1= <code>[ [[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper, [[true]] ] [[call]] [[BIS_fnc_getIntersectionsUnderCursor]];</code>


| [[lineIntersectsSurfaces]]
|seealso= [[lineIntersectsSurfaces]]
}}
}}

Revision as of 01:26, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults, LOD1, LOD2]: Array
begPosASL: PositionASL - virtual line start
endPosASL: PositionASL - virtual line end
ignoreObj1 (Optional): Object - first object to ignore or objNull: Default: objNull
ignoreObj2 (Optional): Object - second object to ignore or objNull: Default: objNull
sortMode (Optional): Boolean - true: closest to furthest, false: furthest to closest. Default: true
maxResults (Optional): Number - Max results to return. -1 to return every result. Default: 1
Return Value:
Return value needed

Examples

Example 1:
[ eyePos player, aimPos chopper, player, chopper, true ] call BIS_fnc_getIntersectionsUnderCursor;

Additional Information

See also:
lineIntersectsSurfaces

Notes

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