BIS fnc getIntersectionsUnderCursor: Difference between revisions

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| Returns intersections under cursor. For more information see [[lineIntersectsSurfaces]].
| Returns intersections under cursor. For more information see [[lineIntersectsSurfaces]].

Revision as of 13:38, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults, LOD1, LOD2]: Array
begPosASL: PositionASL - virtual line start
endPosASL: PositionASL - virtual line end
ignoreObj1 (Optional): Object - first object to ignore or objNull: Default: objNull
ignoreObj2 (Optional): Object - second object to ignore or objNull: Default: objNull
sortMode (Optional): Boolean - true: closest to furthest, false: furthest to closest. Default: true
maxResults (Optional): Number - Max results to return. -1 to return every result. Default: 1
Return Value:
Return value needed

Examples

Example 1:
[ eyePos player, aimPos chopper, player, chopper, true ] call BIS_fnc_getIntersectionsUnderCursor;

Additional Information

See also:
lineIntersectsSurfaces

Notes

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