BIS fnc getIntersectionsUnderCursor: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 18: Line 18:
|p7= maxResults (Optional): [[Number]] - Max results to return. -1 to return every result. Default: 1
|p7= maxResults (Optional): [[Number]] - Max results to return. -1 to return every result. Default: 1


|r1=[[Array]] of intersections in format [<nowiki/>[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
|r1= [[Array]] of intersections in format [<nowiki/>[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
* intersectPosASL - the actual position where line intersects surface
* intersectPosASL - the actual position where line intersects surface
* [[surfaceNormal]] - a normal to the intersected surface  
* [[surfaceNormal]] - a normal to the intersected surface  

Revision as of 23:24, 7 August 2021

Hover & click on the images for description

Description

Description:
Returns intersections under cursor. For more information see lineIntersectsSurfaces.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults] call BIS_fnc_getIntersectionsUnderCursor
Parameters:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults, LOD1, LOD2]: Array
begPosASL: PositionASL - virtual line start
endPosASL: PositionASL - virtual line end
ignoreObj1 (Optional): Object - first object to ignore or objNull: Default: objNull
ignoreObj2 (Optional): Object - second object to ignore or objNull: Default: objNull
sortMode (Optional): Boolean - true: closest to furthest, false: furthest to closest. Default: true
maxResults (Optional): Number - Max results to return. -1 to return every result. Default: 1
Return Value:
Array of intersections in format [[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
  • intersectPosASL - the actual position where line intersects surface
  • surfaceNormal - a normal to the intersected surface
  • intersectObject - the object the surface belongs to (could be proxy object) - objNull if terrain
  • parentObject - the object proxy object belongs to (not always the same as intersect object) - objNull if terrain

Examples

Example 1:
[ eyePos player, aimPos chopper, player, chopper, true ] call BIS_fnc_getIntersectionsUnderCursor;

Additional Information

See also:
lineIntersectsSurfaces

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note