BIS fnc getPitchBank: Difference between revisions

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| Returns the pitch and bank of an object, in degrees. '''Yaw''' can be found using the [[getDir]] command.<br>
|descr= Returns the pitch and bank of an object, in degrees. '''Yaw''' can be found using the [[getDir]] command.<br>
'''Pitch''' is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.<br>
'''Pitch''' is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.<br>
'''Bank''' is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down.
'''Bank''' is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down.

Revision as of 21:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns the pitch and bank of an object, in degrees. Yaw can be found using the getDir command.
Pitch is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.
Bank is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down.
The bank returned by this command is not fully accurate, it can be off by up to 5% or so (depending on pitch) due to an unknown bug.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_getPitchBank
Parameters:
object: Object
Return Value:
Array of Numbers - format [pitch, bank]

Examples

Example 1:
_pitchBank = vehicle player call BIS_fnc_getPitchBank;

Additional Information

See also:
BIS_fnc_setPitchBankvectorDirvectorUpsetVectorDirAndUp

Notes

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