BIS fnc getPitchBank: Difference between revisions

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{{Function|Comments=
{{Function


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


|arg= global |arguments=
|arg= global |arguments=
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'''Bank''' is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down.
'''Bank''' is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down.


{{Important|The '''bank''' returned by this command is not fully accurate, it can be off by up to 5% or so (depending on pitch) due to an unknown bug.}} |Description=
{{Important|The '''bank''' returned by this command is not fully accurate, it can be off by up to 5% or so (depending on pitch) due to an unknown bug.}}


| object call [[BIS_fnc_getPitchBank]] |Syntax=
| object call [[BIS_fnc_getPitchBank]]


|p1= object: [[Object]] |Parameter 1=
|p1= object: [[Object]]


| [[Array]] of [[Number|Numbers]] - format [pitch, bank] |Return value=
| [[Array]] of [[Number|Numbers]] - format [pitch, bank]


|x1= <code>_pitchBank = [[vehicle]] [[player]] [[call]] [[BIS_fnc_getPitchBank]];</code> |Example 1=
|x1= <code>_pitchBank = [[vehicle]] [[player]] [[call]] [[BIS_fnc_getPitchBank]];</code>


| [[BIS_fnc_setPitchBank]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |See also=
| [[BIS_fnc_setPitchBank]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]]
}}
}}



Revision as of 00:03, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the pitch and bank of an object, in degrees. Yaw can be found using the getDir command.
Pitch is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.
Bank is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down.
The bank returned by this command is not fully accurate, it can be off by up to 5% or so (depending on pitch) due to an unknown bug.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_getPitchBank
Parameters:
object: Object
Return Value:
Array of Numbers - format [pitch, bank]

Examples

Example 1:
_pitchBank = vehicle player call BIS_fnc_getPitchBank;

Additional Information

See also:
BIS_fnc_setPitchBankvectorDirvectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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