BIS fnc initVehicleCrew: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
Line 9: Line 9:
| Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
| Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.


| [object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]]
|s1=[object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]]


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 16:57, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
Parameters:
object: Object
params: Array - In format:
  • 0: crewType: Object or String - unit or unit type (will be created)
  • 1: role: String - Can be:
    • "driver"
    • "turret"
    • "cargo"
  • 2: index: Number or Array - Cargo index or turret path
deleteCrew: Boolean - (Optional, default false) true to delete existing crew
anySeat: Boolean - (Optional, default false) When desired seats are occuppied, move crew in the vehicle to any other available seat
agents: Boolean - (Optional, default false) Create crew as agents
Return Value:
Array - Created units

Examples

Example 1:
[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;

Additional Information

See also:
createVehiclecrewdriver

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note