BIS fnc initVehicleCrew: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *I([a-z ])" to "$1 - i$2")
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|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= params: [[Array]] - In format:
|p2= params: [[Array]] - in format:
*0: crewType: [[Object]] or [[String]] - unit or unit type (will be created)
*0: crewType: [[Object]] or [[String]] - unit or unit type (will be created)
*1: role: [[String]] - Can be:
*1: role: [[String]] - Can be:

Revision as of 16:33, 8 November 2023

Hover & click on the images for description

Description

Description:
Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
Parameters:
object: Object
params: Array - in format:
  • 0: crewType: Object or String - unit or unit type (will be created)
  • 1: role: String - Can be:
    • "driver"
    • "turret"
    • "cargo"
  • 2: index: Number or Array - Cargo index or turret path
deleteCrew: Boolean - (Optional, default false) true to delete existing crew
anySeat: Boolean - (Optional, default false) when desired seats are occuppied, move crew in the vehicle to any other available seat
agents: Boolean - (Optional, default false) create crew as agents
Return Value:
Array - created units

Examples

Example 1:
[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;

Additional Information

See also:
createVehicle crew driver

Notes

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