BIS fnc loadFunctions: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 20: Line 20:
|p4= global: [[Boolean]] - [[true]] for global persistent execution on all clients
|p4= global: [[Boolean]] - [[true]] for global persistent execution on all clients


|r1=[[Boolean]] - [[true]] when done
|r1= [[Boolean]] - [[true]] when done


|x1= <code>["scripts\myDir\", "MY_fnc_", ["script1", "script2"], [[true]]] [[call]] [[BIS_fnc_loadFunctions]];</code>
|x1= <code>["scripts\myDir\", "MY_fnc_", ["script1", "script2"], [[true]]] [[call]] [[BIS_fnc_loadFunctions]];</code>

Revision as of 23:26, 7 August 2021

Hover & click on the images for description

Description

Description:
Compile scripts and save them into globally available functions. Defines _fnc_scriptName variable.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[fileDirectory, prefix, nameVars, global] call BIS_fnc_loadFunctions
Parameters:
fileDirectory: String - script path
prefix: String - variable prefix
"BIS_fnc_" prefix is reserved and cannot be used.
nameVars: Array of Strings or Array of Array - list of variables to be declared.
  • Array of Strings to format [variable, variable, …] - final variable is prefix + variable, loaded from path + variable + ".sqf"
  • Array of Array to format [[variable, fileName], [variable, fileName], …] - final variable is prefix + variable, loaded from path + fileName + ".sqf"
global: Boolean - true for global persistent execution on all clients
Return Value:
Boolean - true when done

Examples

Example 1:
["scripts\myDir\", "MY_fnc_", ["script1", "script2"], true] call BIS_fnc_loadFunctions;
Example 2:
["scripts\myDir\", "MY_fnc_", [["script1", "script1file"], ["script2", "script2file"]], false] call BIS_fnc_loadFunctions;

Additional Information

See also:
compilecompileFinalpreprocessFileLineNumbers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note