BIS fnc locations: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|+$" to "")
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
Line 46: Line 46:


   
   
|x1= <code>["CityCenter",<nowiki>[</nowiki>[[position]] [[player]],1000]] call bis_fnc_locations;</code>
|x1= <code>["CityCenter",<nowiki>[</nowiki>[[position]] [[player]],1000]] call BIS_fnc_locations;</code>


|x2= <code><nowiki>[[</nowiki>"acityc_dolina"<nowiki>]]</nowiki> call bis_fnc_locations;</code>
|x2= <code><nowiki>[[</nowiki>"acityc_dolina"<nowiki>]]</nowiki> call BIS_fnc_locations;</code>


|x3= <code><nowiki>[[</nowiki>myLocation1,myLocation2],[],true] call bis_fnc_locations;</code>
|x3= <code><nowiki>[[</nowiki>myLocation1,myLocation2],[],true] call BIS_fnc_locations;</code>


|seealso= [[Functions Library]]
|seealso= [[Functions Library]]
Line 59: Line 59:
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on May 31, 2009 - 15:15</dd>
<dd class="notedate">Posted on May 31, 2009 - 15:15</dd>
<dt class="note">[[User:Str|Str]]</dt><dd class="note">You can also use '''"" call bis_fnc_locations''' for quick debug of all locations on landscape</dd>
<dt class="note">[[User:Str|Str]]</dt><dd class="note">You can also use '''"" call BIS_fnc_locations''' for quick debug of all locations on landscape</dd>


</dl>
</dl>

Revision as of 19:24, 20 June 2021

Hover & click on the images for description

Description

Description:
Creates or registers location logics (used in various modules, like Ambient Civilians, Ambient Civilian Vehicles or Warfare 2). Upon registering, function will set following variables into location logic's variable space:
  • "class" - unique class of location (either BIS_loc_<configname> or BIS_loc_custom_<ID>)
  • "name" - name of location from config or setName command. If none is defined, class is used
  • "type" - config type
  • "neighbors" - config defined neighbor locations
If you're registering currently existing object and some of variables above is already stored in it, it won't be replaced.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[type(s),area,debug] call BIS_fnc_locations
Parameters:
type(s): String or Array of strings
area: Array in format [center,distance]
debug: (Optional): Boolean
Return Value:
Array - List of registered locations

Alternative Syntax

Syntax:
[objects] call BIS_fnc_locations
Parameters:
objects: Array of Objects or Locations - list of specific locations to be registered
Return Value:
Array - List of registered locations

Examples

Example 1:
["CityCenter",[position player,1000]] call BIS_fnc_locations;
Example 2:
[["acityc_dolina"]] call BIS_fnc_locations;
Example 3:
[[myLocation1,myLocation2],[],true] call BIS_fnc_locations;

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 31, 2009 - 15:15
Str
You can also use "" call BIS_fnc_locations for quick debug of all locations on landscape