BIS_fnc_moduleLightning

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Revision as of 23:37, 8 February 2020 by R3vo (talk | contribs) (added two examples)
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Description

Description:
/*

	Description:
	Zeus lightning strike

	Parameter(s):
	http://community.bistudio.com/wiki/Arma_3_Modules

	Returns:
	NONE
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
player addAction [ "Eat that!", { [cursorTarget,nil,true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
Example 2:
[] spawn//Who gets hit first? ;) { { [_x,nil,true] spawn BIS_fnc_moduleLightning; sleep random 5; } forEach (allMissionObjects "" call BIS_fnc_arrayShuffle); };

Additional Information

See also:
See also needed

Notes

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Notes

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