BIS fnc nearestPosition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 31: Line 31:
_nearestMarker = [<nowiki/>[[allMapMarkers]], [[thisTrigger]]] [[call]] [[BIS_fnc_nearestPosition]];</code>
_nearestMarker = [<nowiki/>[[allMapMarkers]], [[thisTrigger]]] [[call]] [[BIS_fnc_nearestPosition]];</code>


|seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPoint]] [[BIS_fnc_nearestNum]], [[BIS_fnc_nearestRoad]], [[BIS_fnc_nearestHelipad]], [[BIS_fnc_isPosBlacklisted]]
|seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPoint]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]], [[BIS_fnc_nearestHelipad]], [[BIS_fnc_isPosBlacklisted]]
}}
}}

Revision as of 14:01, 1 July 2022

Hover & click on the images for description

Description

Description:
Function to find the nearest Object or position from a list, when compared to a given reference.
Execution:
call
Groups:
Positions

Syntax

Syntax:
[items, origin] call BIS_fnc_nearestPosition
Parameters:
items: Array of Object, Location, Group, String (marker) and/or Position - note that for a group, leader's position is used
origin: Object, Location, Group, String (marker) or Position
Return Value:
Object, Location, Group, String (marker) or Position - the closest from items

Examples

Example 1:
// Find the nearest marker from player _nearestMarker = [allMapMarkers, player] call BIS_fnc_nearestPosition;
Example 2:
// Find the nearest marker to trigger using trigger onActivation code _nearestMarker = [allMapMarkers, thisTrigger] call BIS_fnc_nearestPosition;

Additional Information

See also:
nearObjects nearestObject nearestObjects BIS_fnc_nearestPoint BIS_fnc_nearestNum BIS_fnc_nearestRoadBIS_fnc_nearestHelipadBIS_fnc_isPosBlacklisted

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note