BIS fnc objectsMapper: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Object Manipulation |GROUP1=")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma2 |Game name=
| arma2 |Game name=
Line 7: Line 6:


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
____________________________________________________________________________________________


| Takes an array of data about a dynamic object template and creates the objects. |DESCRIPTION=
| Takes an array of data about a dynamic object template and creates the objects. |DESCRIPTION=
Line 19: Line 17:
Returns:
Returns:
Created objects (Array)
Created objects (Array)
____________________________________________________________________________________________


| [position, azimuth, objectsArray, badChance] call [[BIS_fnc_ObjectsMapper]] |SYNTAX=
| [position, azimuth, objectsArray, badChance] call [[BIS_fnc_ObjectsMapper]] |SYNTAX=
Line 32: Line 29:


| [[Array]] of [[Object|Objects]] |RETURNVALUE=
| [[Array]] of [[Object|Objects]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>_objectsArray = [
|x1= <code>_objectsArray = [
Line 39: Line 35:
];
];
<nowiki>[</nowiki>[[getMarkerPos]] "myBase", 0, _objectsArray, 0.5] [[call]] [[BIS_fnc_objectsMapper]];</code> |EXAMPLE1=
<nowiki>[</nowiki>[[getMarkerPos]] "myBase", 0, _objectsArray, 0.5] [[call]] [[BIS_fnc_objectsMapper]];</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[BIS_fnc_objectsGrabber]] |SEEALSO=
| [[BIS_fnc_objectsGrabber]] |SEEALSO=

Revision as of 00:50, 17 January 2021

Hover & click on the images for description

Description

Description:
Takes an array of data about a dynamic object template and creates the objects.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, azimuth, objectsArray, badChance] call BIS_fnc_ObjectsMapper
Parameters:
position: Position - (Optional, default [0,0])
azimuth: Number - (Optional, default 0) the template orientation
objectsArray: Array - created with BIS_fnc_objectsGrabber
badChance: Number - (Optional, default 0) must be in range 0..1. Chances of object non-creation for each object
Return Value:
Array of Objects

Examples

Example 1:
_objectsArray = [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]; [getMarkerPos "myBase", 0, _objectsArray, 0.5] call BIS_fnc_objectsMapper;

Additional Information

See also:
BIS_fnc_objectsGrabber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section