BIS fnc onEnd: Difference between revisions

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|descr= Register code to be executed after mission end.
|descr= Register code to be executed after mission end.
{{Feature|arma3|
Replaced by [[Arma 3: Mission Event Handlers#Ended|"Ended" mission event handler]].<br>
This function now exists only because of backward compatibility.
}}


|s1= argument call [[BIS_fnc_onEnd]]
|s1= argument call [[BIS_fnc_onEnd]]


|p1= argument:
|p1= argument: [[Code]], [[Array]] or [[Number]]:
* [[Code]] - code to be executed
* [[Code]] - code to be executed
* [[Array]] - code with arguments in format [code, arguments]
* [[Array]] - code with arguments in format [code, arguments]
Line 20: Line 24:
|r1= [[Number]] - index of onEnd code
|r1= [[Number]] - index of onEnd code


|x1= <code>_onEndIndex = { [[player]] [[addRating]] 10000; } [[call]] [[BIS_fnc_onEnd]];</code>
|x1= <sqf>private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;</sqf>


|x2= <code>_onEndIndex = [{ { [[Magic Variables#x|_x]] [[addRating]] 10000; } [[forEach]] [[Magic Variables#this|_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code>
|x2= <sqf>private _onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;</sqf>


|seealso= [[Event Scripts]], [[Arma_3:_Event_Handlers/addMissionEventHandler#Ended|Ended Mission Event Handler]]
|seealso= [[Event Scripts]] [[Arma 3: Mission Event Handlers#Ended|Ended Mission Event Handler]]
}}
}}

Latest revision as of 15:27, 3 August 2022

Hover & click on the images for description

Description

Description:
Register code to be executed after mission end.
Arma 3
Replaced by "Ended" mission event handler.
This function now exists only because of backward compatibility.
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
argument call BIS_fnc_onEnd
Parameters:
argument: Code, Array or Number:
  • Code - code to be executed
  • Array - code with arguments in format [code, arguments]
  • Number - remove code at given index
Return Value:
Number - index of onEnd code

Examples

Example 1:
private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;
Example 2:
private _onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;

Additional Information

See also:
Event Scripts Ended Mission Event Handler

Notes

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