BIS fnc relPos: Difference between revisions

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m (Undo revision 238103 by R3vo (talk))
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|x1= <code>[ [0,0,0], 1000, 50 ] [[call]] '''BIS_fnc_relPos''';//[766.044,642.788,0]</code>
|x1= <code>[ [0,0,0], 1000, 50 ] [[call]] '''BIS_fnc_relPos''';//[766.044,642.788,0]</code>


|[[getPos]]
|seealso= [[getPos]]
}}
}}



Revision as of 01:35, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
PositionsGeometry

Syntax

Syntax:
Syntax needed
Parameters:
start: Object or Position - Object or position which should be used as initial point.
distance: Number - Distance from initial point.
direction: Number - Direction from the intial position.
Return Value:
Return value needed

Examples

Example 1:
[ [0,0,0], 1000, 50 ] call BIS_fnc_relPos;//[766.044,642.788,0]

Additional Information

See also:
getPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 7, 2016 - 19:26 (UTC)
Lawman Actual
The function appears to work in two dimensions, and as such can be used to find the position of a target relative to the player if bearing and distance are known. However, if there is a significant change in elevation between yourself and the target, the distance registered on a ragefinder (which is measuring a 3 dimensional straight line) will always be larger than the two-dimensional value required for BIS_fnc_relPos and as such air-strikes and ordnance called in using such a function can miss by several hundred metres in extreme cases. Currently searching for a method which incorporates the azimuth of the rangefinder in calculation.