BIS fnc replaceWithSimpleObject: Difference between revisions

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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Replaces a normal object with a [[Arma 3 Simple Objects|Simple Object]].
|descr= Replaces a normal object with a [[Arma 3: Simple Objects|Simple Object]].
Object must not contain any crew and must be placed on the ground.
Object must not contain any crew and must be placed on the ground.
{{Feature|Informative|
{{Feature|informative|
* Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset.
* Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset.
* All official assets have the adjustment data defined in config.}}
* All official assets have the adjustment data defined in config.}}
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|p1= object: [[Object]] - the object that will be replaced by a simple object
|p1= object: [[Object]] - the object that will be replaced by a simple object


|r1= [[Object]] - the created [[Arma 3 Simple Objects|Simple Object]]
|r1= [[Object]] - the created [[Arma 3: Simple Objects|Simple Object]]


|x1= <code>[tank] [[call]] [[BIS_fnc_replaceWithSimpleObject]];</code>
|x1= <sqf>[tank] call BIS_fnc_replaceWithSimpleObject;</sqf>


|seealso= [[createSimpleObject]], [[BIS_fnc_adjustSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]]
|seealso= [[createSimpleObject]] [[BIS_fnc_adjustSimpleObject]] [[BIS_fnc_createSimpleObject]] [[BIS_fnc_simpleObjectData]]
}}
}}

Latest revision as of 11:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Replaces a normal object with a Simple Object. Object must not contain any crew and must be placed on the ground.
  • Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset.
  • All official assets have the adjustment data defined in config.
Execution:
call
Problems:
Use with caution as this technique is not very clean - it should not be used for many objects and definitely not in MP games.
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_replaceWithSimpleObject
Parameters:
object: Object - the object that will be replaced by a simple object
Return Value:
Object - the created Simple Object

Examples

Example 1:
[tank] call BIS_fnc_replaceWithSimpleObject;

Additional Information

See also:
createSimpleObject BIS_fnc_adjustSimpleObject BIS_fnc_createSimpleObject BIS_fnc_simpleObjectData

Notes

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