BIS fnc sceneAreaClearance: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - ">Posted on October ([0-9]{1})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-10-0$1")
m (Text replacement - "(Optional, default [])" to "(Optional, default {{hl|[]}})")
Line 21: Line 21:
|p1= trigger: [[Object]] - trigger to use as center point
|p1= trigger: [[Object]] - trigger to use as center point


|p2= objects: [[Array]] - (Optional, default []) list of objects that will be kept during cutscene
|p2= objects: [[Array]] - (Optional, default {{hl|[]}}) list of objects that will be kept during cutscene


|p3= destination: [[Array]] in format [[Position]] - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
|p3= destination: [[Array]] in format [[Position]] - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects

Revision as of 15:05, 26 October 2023

Hover & click on the images for description

Description

Description:
Removes object clutter within a set trigger, for use within cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[trigger, objects, destination] spawn BIS_fnc_sceneAreaClearance
Parameters:
trigger: Object - trigger to use as center point
objects: Array - (Optional, default []) list of objects that will be kept during cutscene
destination: Array in format Position - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
Return Value:
Nothing

Examples

Example 1:
[triggerArea1] spawn BIS_fnc_sceneAreaClearance;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-02 - 16:29 (UTC)
Tryteyker-
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then { _savepos = _unwantedObjectsTempPosition; }; _x setPos _savepos;