BIS fnc scriptedMove: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
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| Force a unit to turn towards and walk to
| Force a unit to turn towards and walk to


| [unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]]
|s1=[unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]]


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 20:31, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[unit, waypoints, code, walkAnim, animLength] call BIS_fnc_scriptedMove
Parameters:
unit: Object
waypoints: Array of Positions
code: Code - (Optional, default {}) code to run after waypoint completion
walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
animLength: Number - (not optional if walkAnim is defined)
Return Value:
Return value needed

Examples

Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;

Additional Information

See also:
movesetDriveOnPath

Notes

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