BIS fnc scriptedMove: Difference between revisions

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m (Text replacement - "Script Handle" to "Script Handle")
m (Add Arma 3 "broken" note)
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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Force a unit to turn towards and walk to
|descr= Force a unit to turn towards and walk to provided destination(s).
{{Feature|arma3|This function is '''broken''' in {{arma3}} as its code relies on [[Arma 2: Multiplayer Framework]].}}


|s1=[unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]]
|s1= [unit, waypoints, code, walkAnim, animLength] call [[BIS_fnc_scriptedMove]]


|p1= unit: [[Object]]
|p1= unit: [[Object]]


|p2= waypoints: [[Array]] of [[Position|Positions]]
|p2= waypoints: [[Array]] of [[Position]]s


|p3= code: [[Code]] - (Optional, default {{ic|<nowiki>{}</nowiki>}}) code to run after waypoint completion
|p3= code: [[Code]] - (Optional, default {{ic|<nowiki>{}</nowiki>}}) code to run after waypoint completion
Line 24: Line 25:
|p4= walkAnim: [[String]] - (Optional, default "AmovPercMwlkSnonWnonDf")
|p4= walkAnim: [[String]] - (Optional, default "AmovPercMwlkSnonWnonDf")


|p5= animLength: [[Number]] - ('''not''' optional if ''walkAnim'' is defined)
|p5= animLength: [[Number]] - ('''required''' if ''walkAnim'' is defined) distance made by ''walkAnim'' animation


|r1= [[Script Handle]]
|r1= [[Script Handle]]


|x1= <code>[myUnit, [<nowiki/>[[getMarkerPos]] "wp1", [[getMarkerPos]] "wp2", [[getMarkerPos]] "wp3"]] [[call]] [[BIS_fnc_scriptedMove]];</code>
|x1= <sqf>[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;</sqf>


|seealso= [[move]], [[setDriveOnPath]]
|seealso= [[move]], [[setDriveOnPath]]
}}
}}

Revision as of 11:46, 29 April 2022

Hover & click on the images for description

Description

Description:
Force a unit to turn towards and walk to provided destination(s).
Arma 3
This function is broken in Arma 3 as its code relies on Arma 2: Multiplayer Framework.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[unit, waypoints, code, walkAnim, animLength] call BIS_fnc_scriptedMove
Parameters:
unit: Object
waypoints: Array of Positions
code: Code - (Optional, default {}) code to run after waypoint completion
walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
animLength: Number - (required if walkAnim is defined) distance made by walkAnim animation
Return Value:
Script Handle

Examples

Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;

Additional Information

See also:
movesetDriveOnPath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note