BIS fnc setHitPointDamage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Objects(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 7: Line 6:


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
____________________________________________________________________________________________


| Sets damage to HitPoint with dependency or not. |DESCRIPTION=
| Sets damage to HitPoint with dependency or not. |DESCRIPTION=
____________________________________________________________________________________________


| [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]] |SYNTAX=
| [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]] |SYNTAX=
Line 25: Line 22:


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> |EXAMPLE1=
|x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[setHitPointDamage]] |SEEALSO=
| [[setHitPointDamage]] |SEEALSO=

Revision as of 00:45, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets damage to HitPoint with dependency or not.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
Parameters:
object: Object - Entity to which damage applies
hitPoint: String - HitPoint to which damage applies
damage: Number - Amount of damage to apply
useDependency (Optional, default true): Boolean
  • true - distribute damage to dependent HitPoints as well
  • false - apply damage to given HitPoint only
Return Value:
Nothing

Examples

Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;

Additional Information

See also:
setHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section