BIS fnc setHitPointDamage: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Sets damage to HitPoint with dependency or not.
| Sets damage to HitPoint with dependency or not.


| [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]]
|s1=[object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]]


|p1= object: [[Object]] - Entity to which damage applies
|p1= object: [[Object]] - Entity to which damage applies

Revision as of 16:56, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
Parameters:
object: Object - Entity to which damage applies
hitPoint: String - HitPoint to which damage applies
damage: Number - Amount of damage to apply
useDependency (Optional, default true): Boolean
  • true - distribute damage to dependent HitPoints as well
  • false - apply damage to given HitPoint only
Return Value:
Nothing

Examples

Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;

Additional Information

See also:
setHitPointDamage

Notes

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