BIS fnc setHitPointDamage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Some wiki formatting)
Line 22: Line 22:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code>
|x1= <sqf>[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;</sqf>


|seealso= [[setHitPointDamage]]
|seealso= [[setHitPointDamage]]
}}
}}

Revision as of 21:59, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets damage to HitPoint with dependency or not.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
Parameters:
object: Object - Entity to which damage applies
hitPoint: String - HitPoint to which damage applies
damage: Number - Amount of damage to apply
useDependency (Optional, default true): Boolean
  • true - distribute damage to dependent HitPoints as well
  • false - apply damage to given HitPoint only
Return Value:
Nothing

Examples

Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;

Additional Information

See also:
setHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note