BIS fnc setHitPointDamage: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.68


| arma3 |= Game name
|gr1= Object Manipulation


|1.00|= Game version
|descr= Sets damage to HitPoint with dependency or not.
____________________________________________________________________________________________


| ''N/A'' |= Description
|s1= [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_setHitPointDamage]]; --> |= Syntax
|p1= object: [[Object]] - entity to which damage applies
|p1= |= Parameter 1


| |= Return value
|p2= hitPoint: [[String]] - hitPoint to which damage applies
____________________________________________________________________________________________


|x1= <code></code> |=
|p3= damage:  [[Number]] - amount of damage to apply
____________________________________________________________________________________________


| |= See also
|p4= useDependency: [[Boolean]] - (Optional, default [[true]])
* [[true]] - distribute damage to dependent HitPoints as well
* [[false]] - apply damage to given HitPoint only


}}
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[setHitPointDamage]]
</dl>
}}
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Objects|{{uc:setHitPointDamage}}]]
[[Category:Functions|{{uc:setHitPointDamage}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setHitPointDamage}}]]

Latest revision as of 02:59, 1 August 2022

Hover & click on the images for description

Description

Description:
Sets damage to HitPoint with dependency or not.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
Parameters:
object: Object - entity to which damage applies
hitPoint: String - hitPoint to which damage applies
damage: Number - amount of damage to apply
useDependency: Boolean - (Optional, default true)
  • true - distribute damage to dependent HitPoints as well
  • false - apply damage to given HitPoint only
Return Value:
Nothing

Examples

Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;

Additional Information

See also:
setHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note