BIS fnc setIdentity: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Objects(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "JIP" to "JIP")
Line 14: Line 14:


| Sets the unit's identity.
| Sets the unit's identity.
{{Informative | When executed on server, the identity will be [[JIP]] compatible.}} |Description=
{{Informative | When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}} |Description=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 21:22, 31 December 2020

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
When executed on server, the identity will be JIP compatible.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
Parameters:
face: String - (Optional, default "") Face from CfgFaces
speaker: String - (Optional, default "") Speaker from CfgVoice
pitch: String - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
callsign: String - (Optional, default "") Callsign
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS fnc setUnitInsigniasetFacesetIdentitysetSpeakerface

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section