BIS fnc setIdentity: Difference between revisions

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m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x1= <code>[<nowiki/>[[player]], "Kerry", "Male01ENGB", 1.05, "Big Daddy"] [[call]] [[BIS_fnc_setIdentity]];</code>
|x1= <code>[<nowiki/>[[player]], "Kerry", "Male01ENGB", 1.05, "Big Daddy"] [[call]] [[BIS_fnc_setIdentity]];</code>


| [[BIS fnc setUnitInsignia]],[[setFace]], [[setIdentity]], [[setSpeaker]], [[face]]
|seealso= [[BIS fnc setUnitInsignia]],[[setFace]], [[setIdentity]], [[setSpeaker]], [[face]]
}}
}}



Revision as of 01:37, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
face: String - (Optional, default "") Face from CfgFaces
speaker: String - (Optional, default "") Speaker from CfgVoice
pitch: String - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
callsign: String - (Optional, default "") Callsign
Return Value:
Return value needed

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS fnc setUnitInsigniasetFacesetIdentitysetSpeakerface

Notes

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